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Design an efficient Tic-Tac-Toe engine

Last updated: Apr 30, 2026

Quick Overview

This question evaluates a candidate's understanding of efficient algorithm design and minimal state management for a Tic-Tac-Toe engine on an n x n board, including constraints such as O(1) time per move and O(n) space.

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  • Databricks
  • Coding & Algorithms
  • Software Engineer

Design an efficient Tic-Tac-Toe engine

Company: Databricks

Role: Software Engineer

Category: Coding & Algorithms

Difficulty: Medium

Interview Round: Onsite

Design a Tic-Tac-Toe engine on an n x n board. Implement move(row, col, player) -> result where result indicates no winner, player1 wins, player2 wins, or invalid move. Achieve O( 1) time per move and O(n) space by maintaining minimal state. Extend the API to support reset() and an optional undo(). Write comprehensive tests for edge cases (repeated moves, out-of-bounds, early wins, and filled board with no winner).

Quick Answer: This question evaluates a candidate's understanding of efficient algorithm design and minimal state management for a Tic-Tac-Toe engine on an n x n board, including constraints such as O(1) time per move and O(n) space.

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Databricks
Aug 11, 2025, 12:00 AM
Software Engineer
Onsite
Coding & Algorithms
16
0

Design a Tic-Tac-Toe engine on an n x n board. Implement move(row, col, player) -> result where result indicates no winner, player1 wins, player2 wins, or invalid move. Achieve O(

  1. time per move and O(n) space by maintaining minimal state. Extend the API to support reset() and an optional undo(). Write comprehensive tests for edge cases (repeated moves, out-of-bounds, early wins, and filled board with no winner).

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