Contrast TCP vs UDP; detect loss
Company: PayPal
Role: Software Engineer
Category: Coding & Algorithms
Difficulty: medium
Interview Round: Technical Screen
Contrast TCP and UDP in reliability, ordering, congestion control, connection setup, and overhead. How does TCP detect packet loss and trigger retransmission (e.g., timeouts, duplicate ACKs/fast retransmit, and selective acknowledgments)?
Quick Answer: This interview question evaluates algorithm design, data structures, correctness, complexity, edge cases, and implementation details in a realistic interview setting. A strong answer for Contrast TCP vs UDP; detect loss states assumptions, handles edge cases, explains trade-offs, and shows how to validate the result clearly.
Solution
# Solution Alignment
The prompt asks for an implementation-level answer. The safest way to present it is to define the state, maintain clear invariants, then walk through complexity and tests.
## Problem Restatement
Contrast TCP and UDP in reliability, ordering, congestion control, connection setup, and overhead. How does TCP detect packet loss and trigger retransmission (e.g., timeouts, duplicate ACKs/fast retransmit, and selective acknowledgments)?
## Recommended Approach
Define a state that captures exactly the remaining decision information. Fill base cases first, then transition from smaller subproblems to larger ones. For games, use score difference or minimax DP; for counting, sum valid predecessor states.
## Correctness
The implementation should maintain an invariant after each loop or operation that directly matches the problem statement. At termination, that invariant implies the returned value has considered every valid candidate exactly once, or has preserved the required data-structure state after every API call.
## Complexity
Typical DP time is number_of_states times transition_cost. Space can often be reduced when transitions only need the previous layer or diagonal.
## Edge Cases and Tests
Empty input, length 1, invalid symbols, negative values where allowed, ties under optimal play, and large counts requiring modulo arithmetic.