Design a scalable game app store
Company: Sprinter Health
Role: Software Engineer
Category: System Design
Difficulty: medium
Interview Round: Onsite
You are asked to design a backend system for a **game app store**. The product is similar in spirit to an app marketplace but focused on games.
### Requirements
#### 1. Browsing and discovery
Users should be able to browse games via different types of categories:
- **Dynamic categories** (computed from data):
- Top-selling games (e.g., by recent purchase volume)
- New releases (e.g., games published in the last N days)
- **Static/genre categories** (tag-based):
- Horror
- Arcade
- Platformer
- Puzzle
- (and other game genres)
The system should support:
- Listing games in a given category with pagination and basic sorting (e.g., by popularity, rating, release date).
- Efficient updates of dynamic categories as new purchases and releases happen.
#### 2. Game detail page
For each game, users should be able to view a **rich media** detail page, including:
- Text description, title, publisher information
- Screenshots and/or video trailers
- Price, platform compatibility, and other metadata (e.g., age rating, tags)
Assume media assets (images/videos) are stored in some object storage or CDN; you need to design how they are referenced and served at scale.
#### 3. Purchase and download
Users must be able to:
- Purchase games (assume real-money transactions)
- After purchase, download the game binary or installation package
Consider:
- User accounts and purchase history
- Ensuring that only users who have purchased a game can download it
- Generating secure, time-limited download URLs
- Handling high download traffic (e.g., via CDN or specialized download servers)
You can assume payment processing is integrated via a third-party payment gateway, but you should describe how your system interacts with it and records orders.
#### 4. Ratings and reviews
Users can:
- Leave ratings (e.g., 1–5 stars) and text reviews for games they have used
- View existing ratings and reviews per game, with features like:
- Average rating per game
- List of reviews with pagination and sorting (e.g., most recent, most helpful)
Consider how to:
- Store and index reviews
- Efficiently compute and update aggregate metrics (e.g., average rating, review count)
#### 5. Non-functional requirements (assume a reasonably large but not planet-scale startup)
- The system should be **scalable** to millions of users and hundreds of thousands of games.
- Availability should be high; occasional stale data (e.g., slightly delayed popularity rankings) is acceptable.
- Reads (browsing, viewing game details) are much more frequent than writes (publishing games, purchases, reviews).
### Tasks
Design the system end-to-end. In your answer, cover at least:
1. **High-level architecture**: Main services/components and how they interact (e.g., User Service, Game Catalog Service, Purchase Service, Review Service, Recommendation/Ranking Service, Media/Asset Service).
2. **Data modeling and storage**: Core data models (users, games, categories, purchases, reviews) and what types of databases you would use for each (e.g., relational vs NoSQL vs search index).
3. **Category and ranking computation**: How you would implement dynamic categories like top-selling and new releases, including update frequency, batch vs real-time, and data pipelines.
4. **Purchase and download flow**: Sequence of events when a user buys and then downloads a game, including interaction with payment gateway and generation of secure download links.
5. **Ratings and reviews design**: APIs, data storage, and how to efficiently serve review lists and aggregate ratings.
6. **Scalability and performance**: Caching strategies, use of CDNs, partitioning/sharding strategies, and approaches to handle spikes in traffic (e.g., a hit new game release).
7. **Reliability and consistency**: Which parts need strong consistency (e.g., purchase records), where eventual consistency is acceptable (e.g., top-selling rankings), and how you would handle failures and retries.
You do not need to provide detailed code; focus on system design, data flow, and trade-offs. State any additional assumptions you make.