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Design an online coding contest platform

Last updated: Mar 29, 2026

Quick Overview

This question evaluates a candidate's ability to design scalable, reliable, and secure distributed systems for real-time, event-driven workloads, covering competencies such as concurrency control, scoring and ranking logic, live updates, and sandboxed execution of untrusted code.

  • medium
  • Meta
  • System Design
  • Software Engineer

Design an online coding contest platform

Company: Meta

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design a platform to host timed programming contests (similar to weekly/biweekly coding contests). ## Core scenario - Users register for a contest, read problems, submit solutions during a fixed time window. - The system judges submissions, computes per-problem results (AC/WA/TLE/etc.), and produces a live leaderboard. ## Requirements ### Functional - Contest lifecycle: create contest, schedule start/end, publish problems. - User participation: registration/eligibility, start contest, view problems. - Submissions: accept code, compile/run, return verdict + runtime/memory. - Scoring & ranking: points/penalties, tie-break rules, frozen board near end (optional). - Live updates: near-real-time leaderboard. - Anti-cheat basics: rate limiting, plagiarism signals (high-level). ### Non-functional - High concurrency at start and near deadlines. - Strong isolation/security for running untrusted code. - Reliability: submissions must not be lost; judge results must be auditable. - Low latency for submission acknowledgment; judging latency can be seconds. ## Deliverables Explain your high-level architecture, key services, data storage choices, queueing/judging pipeline, and how you scale and keep the leaderboard correct.

Quick Answer: This question evaluates a candidate's ability to design scalable, reliable, and secure distributed systems for real-time, event-driven workloads, covering competencies such as concurrency control, scoring and ranking logic, live updates, and sandboxed execution of untrusted code.

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Meta logo
Meta
Feb 7, 2026, 12:00 AM
Software Engineer
Onsite
System Design
3
0
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Design a platform to host timed programming contests (similar to weekly/biweekly coding contests).

Core scenario

  • Users register for a contest, read problems, submit solutions during a fixed time window.
  • The system judges submissions, computes per-problem results (AC/WA/TLE/etc.), and produces a live leaderboard.

Requirements

Functional

  • Contest lifecycle: create contest, schedule start/end, publish problems.
  • User participation: registration/eligibility, start contest, view problems.
  • Submissions: accept code, compile/run, return verdict + runtime/memory.
  • Scoring & ranking: points/penalties, tie-break rules, frozen board near end (optional).
  • Live updates: near-real-time leaderboard.
  • Anti-cheat basics: rate limiting, plagiarism signals (high-level).

Non-functional

  • High concurrency at start and near deadlines.
  • Strong isolation/security for running untrusted code.
  • Reliability: submissions must not be lost; judge results must be auditable.
  • Low latency for submission acknowledgment; judging latency can be seconds.

Deliverables

Explain your high-level architecture, key services, data storage choices, queueing/judging pipeline, and how you scale and keep the leaderboard correct.

Solution

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