This question evaluates a candidate's competence in designing scalable, low-latency distributed systems and matchmaking algorithms, including skills in queue management, skill-based matching, regional sharding, SLO-driven latency targets, consistency models, failure handling, and monitoring.
You are designing the matchmaking subsystem for an online multiplayer game that supports multiple regions, game modes (e.g., 1v1, 3v3, 5v5), and both solo and party queues. The service must form balanced matches quickly while respecting latency and regional constraints. It must scale to millions of daily users and handle failures gracefully.
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