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Design RL reward for speed limits

Last updated: May 9, 2026

Quick Overview

This question evaluates reinforcement learning competencies—reward engineering for speed-constrained control, distinctions in policy optimization methods (PPO versus GRPO), and reasoning about time-varying constraints and partial observability using trajectory data.

  • hard
  • Tesla
  • Machine Learning
  • Machine Learning Engineer

Design RL reward for speed limits

Company: Tesla

Role: Machine Learning Engineer

Category: Machine Learning

Difficulty: hard

Interview Round: Technical Screen

## RL Questions (conceptual + practical) You are training an RL agent for driving. ### Part A — Policy optimization - Explain the difference between **PPO** and **GRPO** (as used in modern RL/RLHF-style training). ### Part B — Reward design choice - In RL, when would you choose a **heuristic reward** vs a **learned reward** (e.g., reward model from preferences)? What are the tradeoffs? ### Part C — Implement a speed-limit reward You are given batched 2D trajectories sampled at **10 Hz**: - Input: `traj` of shape **[batch, num_waypoint, 2]**, representing `(x, y)` positions over time. - The environment has a **speed limit**. 1. Design a reward (or penalty) that discourages speeding. Provide at least two variants: - (i) penalize **time spent speeding** - (ii) penalize **how much** the speed exceeds the limit 2. Discuss failure cases if the speed limit is **time-varying** (e.g., first 2 seconds: 50 mph, next 3 seconds: 30 mph) but your reward implementation assumes a single constant limit. 3. More generally: what happens if the speed limit changes but is **not represented in the agent’s observation/state**? How would you fix the setup?

Quick Answer: This question evaluates reinforcement learning competencies—reward engineering for speed-constrained control, distinctions in policy optimization methods (PPO versus GRPO), and reasoning about time-varying constraints and partial observability using trajectory data.

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Tesla
Feb 12, 2026, 12:00 AM
Machine Learning Engineer
Technical Screen
Machine Learning
13
0

RL Questions (conceptual + practical)

You are training an RL agent for driving.

Part A — Policy optimization

  • Explain the difference between PPO and GRPO (as used in modern RL/RLHF-style training).

Part B — Reward design choice

  • In RL, when would you choose a heuristic reward vs a learned reward (e.g., reward model from preferences)? What are the tradeoffs?

Part C — Implement a speed-limit reward

You are given batched 2D trajectories sampled at 10 Hz:

  • Input: traj of shape [batch, num_waypoint, 2] , representing (x, y) positions over time.
  • The environment has a speed limit .
  1. Design a reward (or penalty) that discourages speeding. Provide at least two variants:
    • (i) penalize time spent speeding
    • (ii) penalize how much the speed exceeds the limit
  2. Discuss failure cases if the speed limit is time-varying (e.g., first 2 seconds: 50 mph, next 3 seconds: 30 mph) but your reward implementation assumes a single constant limit.
  3. More generally: what happens if the speed limit changes but is not represented in the agent’s observation/state ? How would you fix the setup?

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