This question evaluates a product manager's competency in anti-cheat strategy for online games, covering detection signals, data pipelines, modeling approaches, prevention via product and policy interventions, enforcement mechanisms, and rebuilding player trust.

Assume you are the Product Manager for a competitive online game with real-time matches, ranked leaderboards, and an in-game economy. The game is cross-platform (mobile/PC), operates at scale, and must react to cheating both in real time and via batch analysis.
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