Roblox Analytics & Experimentation Interview Questions
Practice the exact questions companies are asking right now.

"10 years of experience but never worked at a top company. PracHub's senior-level questions helped me break into FAANG at 35. Age is just a number."

"I was skeptical about the 'real questions' claim, so I put it to the test. I searched for the exact question I got grilled on at my last Meta onsite... and it was right there. Word for word."

"Got a Google recruiter call on Monday, interview on Friday. Crammed PracHub for 4 days. Passed every round. This platform is a miracle worker."

"I've used LC, Glassdoor, and random Discords. Nothing comes close to the accuracy here. The questions are actually current — that's what got me. Felt like I had a cheat sheet during the interview."

"The solution quality is insane. It covers approach, edge cases, time complexity, follow-ups. Nothing else comes close."

"Legit the only resource you need. TC went from 180k -> 350k. Just memorize the top 50 for your target company and you're golden."

"PracHub Premium for one month cost me the price of two coffees a week. It landed me a $280K+ starting offer."

"Literally just signed a $600k offer. I only had 2 weeks to prep, so I focused entirely on the company-tagged lists here. If you're targeting L5+, don't overthink it."

"Coaches and bootcamp prep courses cost around $200-300 but PracHub Premium is actually less than a Netflix subscription. And it landed me a $178K offer."

"I honestly don't know how you guys gather so many real interview questions. It's almost scary. I walked into my Amazon loop and recognized 3 out of 4 problems from your database."

"Discovered PracHub 10 days before my interview. By day 5, I stopped being nervous. By interview day, I was actually excited to show what I knew."
"The search is what sold me. I typed in a really niche DP problem I got asked last year and it actually came up, full breakdown and everything. These guys are clearly updating it constantly."
How to estimate feature impact on usage time
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Design ad revenue A/B with guardrails
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Evaluate friend-interaction feature with network interference
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