Choose Any Card Game and Design a Feature That Solves a Real Player Problem

Quick Overview

A product sense question that lets the candidate pick any card game and asks them to suggest a new feature for it. It tests explaining the chosen game, setting a goal, choosing a player segment, grounding pain points in real play, prioritizing ideas, and defining metrics and risks.

Choose Any Card Game and Design a Feature That Solves a Real Player Problem

Company: Microsoft

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are a product manager. Pick any card game you like and suggest a new feature for it. Explain why you chose that game, which players the feature is for and what problem it solves for them, how it compares with the other ideas you considered, and how you would measure whether it succeeds. ```hint Make the choice of game work for you Pick a game whose rules you can explain in a couple of sentences, and say whether you mean the physical game or a digital version before you look for player problems. ``` ### Clarifying Questions - May I choose either a physical card game or a digital version of one, such as a mobile app? - Is the feature meant to bring in new players, keep current players engaged, or earn more revenue? - Must the feature work within the game's existing rules, or may it add a new way to play? ### What a Strong Answer Covers - A chosen game, with a brief explanation of how it plays and why it suits the exercise - A goal for the feature, and player segments compared with one chosen - Pain points grounded in how that game is actually played - Several ideas weighed on explicit criteria, with the chosen feature specified in enough detail to build - Success metrics with guardrails, and the risks to the game's current players ### Follow-up Questions - How would you test the feature before launching it to everyone? - If the feature helped the players you chose but upset long-time players, what would you do? - How would your feature change if you had picked the physical game instead of a digital version, or the reverse?

Overview: A product sense question that lets the candidate pick any card game and asks them to suggest a new feature for it. It tests explaining the chosen game, setting a goal, choosing a player segment, grounding pain points in real play, prioritizing ideas, and defining metrics and risks.

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Microsoft
Feb 20, 2024
mediumProduct ManagerOtherProduct Design & Strategy
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You are a product manager. Pick any card game you like and suggest a new feature for it. Explain why you chose that game, which players the feature is for and what problem it solves for them, how it compares with the other ideas you considered, and how you would measure whether it succeeds.

Clarifying Questions Guidance

  • May I choose either a physical card game or a digital version of one, such as a mobile app?
  • Is the feature meant to bring in new players, keep current players engaged, or earn more revenue?
  • Must the feature work within the game's existing rules, or may it add a new way to play?

What a Strong Answer Covers Guidance

  • A chosen game, with a brief explanation of how it plays and why it suits the exercise
  • A goal for the feature, and player segments compared with one chosen
  • Pain points grounded in how that game is actually played
  • Several ideas weighed on explicit criteria, with the chosen feature specified in enough detail to build
  • Success metrics with guardrails, and the risks to the game's current players

Follow-up Questions Guidance

  • How would you test the feature before launching it to everyone?
  • If the feature helped the players you chose but upset long-time players, what would you do?
  • How would your feature change if you had picked the physical game instead of a digital version, or the reverse?