Choosing a pricing model and price point for a virtual or augmented reality product

Quick Overview

A product manager pricing question about an immersive augmented or virtual reality offering. It tests whether a PM can tie price to a business goal, segment buyers by willingness to pay, choose a pricing structure, set a price level against cost and competitors, and plan how to validate it.

Choosing a pricing model and price point for a virtual or augmented reality product

Company: Google

Role: Product Manager

Category: Product / Decision Making

Difficulty: medium

Interview Round: Other

You own pricing for an immersive augmented or virtual reality offering. Explain how you would decide what to charge for it and how to structure that price. ```hint Price follows the goal Settle what the price has to achieve before naming any number: a price meant to win customers quickly and one meant to earn margin lead to different structures. ``` ### Clarifying Questions - Is the offering a headset, software or content that runs on existing headsets and phones, or a location-based experience such as a venue that sells sessions? - Is the main objective rapid adoption and market share, or margin from the start? - How does it compare with competing AR and VR offerings on features and on cost to produce: clearly better, comparable or behind? - Which buyers and which market come first: consumers, businesses, or both? ### What a Strong Answer Covers - A pricing objective tied to the business goal and to the type of offering, settled before any number. - Buyer segments and what each would realistically pay for an immersive experience. - A pricing structure (upfront price, subscription, tiers, pay-per-experience, bundles, financing) that matches how the offering delivers value over time. - A price level set between a cost floor, a competitor reference and a value ceiling, then validated with research or experiments. - Metrics and guardrails that say when to revisit the price. ### Follow-up Questions - A competitor cuts its price sharply soon after you set yours. Do you match it? - How would your structure change if businesses, such as training or design teams, turned out to be the main buyers instead of consumers? - How would you test a price before committing to it when this category has little sales history?

Overview: A product manager pricing question about an immersive augmented or virtual reality offering. It tests whether a PM can tie price to a business goal, segment buyers by willingness to pay, choose a pricing structure, set a price level against cost and competitors, and plan how to validate it.

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Google
Dec 13, 2024
mediumProduct ManagerOtherProduct / Decision Making
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You own pricing for an immersive augmented or virtual reality offering. Explain how you would decide what to charge for it and how to structure that price.

Clarifying Questions Guidance

  • Is the offering a headset, software or content that runs on existing headsets and phones, or a location-based experience such as a venue that sells sessions?
  • Is the main objective rapid adoption and market share, or margin from the start?
  • How does it compare with competing AR and VR offerings on features and on cost to produce: clearly better, comparable or behind?
  • Which buyers and which market come first: consumers, businesses, or both?

What a Strong Answer Covers Guidance

  • A pricing objective tied to the business goal and to the type of offering, settled before any number.
  • Buyer segments and what each would realistically pay for an immersive experience.
  • A pricing structure (upfront price, subscription, tiers, pay-per-experience, bundles, financing) that matches how the offering delivers value over time.
  • A price level set between a cost floor, a competitor reference and a value ceiling, then validated with research or experiments.
  • Metrics and guardrails that say when to revisit the price.

Follow-up Questions Guidance

  • A competitor cuts its price sharply soon after you set yours. Do you match it?
  • How would your structure change if businesses, such as training or design teams, turned out to be the main buyers instead of consumers?
  • How would you test a price before committing to it when this category has little sales history?