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Design a backend for an online checkers game

Last updated: Mar 29, 2026

Quick Overview

This question evaluates system design and backend engineering competencies, including authoritative game-state modeling, turn-based concurrency control, rule validation, API and data-model definition, persistence, and scalability for an online checkers game.

  • medium
  • xAI
  • System Design
  • Software Engineer

Design a backend for an online checkers game

Company: xAI

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design the backend system for an online, turn-based **checkers** game. ### Requirements Cover (at minimum): 1. **Core gameplay** - Create a new game and initialize the board. - Make a move (validate legality). - Apply captures (including multi-jump sequences). - King promotion. - Determine game end (win/lose/draw rules you choose, but state assumptions). 2. **Multiplayer backend** - Two players per game; players take turns. - Prevent cheating/tampering (server-authoritative state). - Handle concurrent requests and duplicate submissions. 3. **APIs and data model** - Define key endpoints (or RPCs), request/response shapes, and stored entities. 4. **Scalability & reliability (high-level)** - Support many concurrent games. - Reason about persistence, reconnection, and observability. ### Follow-up Point out which part(s) of your design/implementation are most worth optimizing and why (e.g., move validation, state representation, network updates).

Quick Answer: This question evaluates system design and backend engineering competencies, including authoritative game-state modeling, turn-based concurrency control, rule validation, API and data-model definition, persistence, and scalability for an online checkers game.

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xAI
Feb 11, 2026, 12:00 AM
Software Engineer
Onsite
System Design
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Design the backend system for an online, turn-based checkers game.

Requirements

Cover (at minimum):

  1. Core gameplay
    • Create a new game and initialize the board.
    • Make a move (validate legality).
    • Apply captures (including multi-jump sequences).
    • King promotion.
    • Determine game end (win/lose/draw rules you choose, but state assumptions).
  2. Multiplayer backend
    • Two players per game; players take turns.
    • Prevent cheating/tampering (server-authoritative state).
    • Handle concurrent requests and duplicate submissions.
  3. APIs and data model
    • Define key endpoints (or RPCs), request/response shapes, and stored entities.
  4. Scalability & reliability (high-level)
    • Support many concurrent games.
    • Reason about persistence, reconnection, and observability.

Follow-up

Point out which part(s) of your design/implementation are most worth optimizing and why (e.g., move validation, state representation, network updates).

Solution

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