Design a real-time game leaderboard

Quick Overview

This question evaluates competency in designing low-latency, high-throughput real-time systems and leaderboards, covering distributed ranking, data modeling for top-N and neighbor queries, consistency trade-offs, regional partitioning, and basic validation for cheating.

Design a real-time game leaderboard

Company: Meta

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design a real-time leaderboard for an online game. Requirements: - Players submit score updates frequently. - Query top N players globally and per region. - Query a player’s current rank and nearby neighbors. - Updates and reads must be low latency. - Handle cheating/basic validation. Out of scope: advanced anti-cheat/ML.

Quick Answer: This question evaluates competency in designing low-latency, high-throughput real-time systems and leaderboards, covering distributed ranking, data modeling for top-N and neighbor queries, consistency trade-offs, regional partitioning, and basic validation for cheating.

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Feb 25, 2026, 12:00 AM
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Design a real-time leaderboard for an online game.

Requirements:

  • Players submit score updates frequently.
  • Query top N players globally and per region.
  • Query a player’s current rank and nearby neighbors.
  • Updates and reads must be low latency.
  • Handle cheating/basic validation.

Out of scope: advanced anti-cheat/ML.

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