Design a Real-Time Robot Chase Game on a Weighted Terrain Grid

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Quick Overview

System design question on a server-authoritative real-time chase game where AI robots pathfind toward a player across a 500x500 weighted terrain grid. It tests WebSocket state modeling, multi-tick moves, capacity math for robot pathfinding, hosting many concurrent games, and persisting game history.

Design a Real-Time Robot Chase Game on a Weighted Terrain Grid

Company: Airwallex

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Technical Screen

Overview: System design question on a server-authoritative real-time chase game where AI robots pathfind toward a player across a 500x500 weighted terrain grid. It tests WebSocket state modeling, multi-tick moves, capacity math for robot pathfinding, hosting many concurrent games, and persisting game history.

Read the full Airwallex Software Engineer interview experience this question came from

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Airwallex
Sep 10, 2026
mediumSoftware EngineerTechnical ScreenSystem Design
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