Design an online chess platform

Quick Overview

This question evaluates a candidate's system design skills, specifically real-time distributed systems, stateful service design, matchmaking logic, low-latency gameplay, rule and clock enforcement, persistence, and reconnection handling.

Design an online chess platform

Company: Meta

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design an online chess platform. Requirements: - User matchmaking (ranked/unranked). - Real-time gameplay with low latency moves. - Enforce game rules and clocks (timers). - Persist game history and allow reconnection. Out of scope: advanced cheat detection, analysis engine.

Overview: This question evaluates a candidate's system design skills, specifically real-time distributed systems, stateful service design, matchmaking logic, low-latency gameplay, rule and clock enforcement, persistence, and reconnection handling.

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Feb 25, 2026
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Design an online chess platform.

Requirements:

  • User matchmaking (ranked/unranked).
  • Real-time gameplay with low latency moves.
  • Enforce game rules and clocks (timers).
  • Persist game history and allow reconnection.

Out of scope: advanced cheat detection, analysis engine.

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