Design an Online Chess Platform: Elo Matchmaking, WebSocket Moves, Game Clocks

Quick Overview

Design an online chess platform: match players of similar Elo rating quickly, deliver moves in real time over WebSocket connections, and enforce fair game clocks despite network latency and disconnections. It tests matchmaking, stateful real-time architecture, server-authoritative timing and failover.

Design an Online Chess Platform: Elo Matchmaking, WebSocket Moves, Game Clocks

Company: OpenAI

Role: Software Engineer

Category: System Design

Difficulty: hard

Interview Round: Onsite

Overview: Design an online chess platform: match players of similar Elo rating quickly, deliver moves in real time over WebSocket connections, and enforce fair game clocks despite network latency and disconnections. It tests matchmaking, stateful real-time architecture, server-authoritative timing and failover.

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OpenAI
Sep 20, 2026
hardSoftware EngineerOnsiteSystem Design
4
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