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Design an Online Minesweeper Platform

Last updated: Apr 16, 2026

Quick Overview

This question evaluates competency in designing scalable, low-latency, real-time stateful systems, covering data modeling, API design, persistence, concurrency control, and anti-cheat mechanisms.

  • medium
  • Amazon
  • System Design
  • Software Engineer

Design an Online Minesweeper Platform

Company: Amazon

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design an online Minesweeper platform for web and mobile users. Requirements: - A signed-in user can start a new game with standard or custom board sizes and mine counts. - The first click must never hit a mine. - Users can reveal cells, place or remove flags, pause, resume, and finish a game. - Revealing an empty cell should automatically expand the connected zero-neighbor region. - The system should persist in-progress games. - The platform should maintain global and friends leaderboards for completed games. - Ranked games should be validated by the backend to reduce cheating. - Assume about 1 million monthly users, 50,000 daily active users, and up to 5,000 concurrent games. Target low-latency moves with roughly sub-100 ms perceived response time. Discuss the functional requirements, APIs, data model, game-state management, storage, scaling approach, and anti-cheat trade-offs.

Quick Answer: This question evaluates competency in designing scalable, low-latency, real-time stateful systems, covering data modeling, API design, persistence, concurrency control, and anti-cheat mechanisms.

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Amazon logo
Amazon
Nov 17, 2025, 12:00 AM
Software Engineer
Onsite
System Design
2
0
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Design an online Minesweeper platform for web and mobile users.

Requirements:

  • A signed-in user can start a new game with standard or custom board sizes and mine counts.
  • The first click must never hit a mine.
  • Users can reveal cells, place or remove flags, pause, resume, and finish a game.
  • Revealing an empty cell should automatically expand the connected zero-neighbor region.
  • The system should persist in-progress games.
  • The platform should maintain global and friends leaderboards for completed games.
  • Ranked games should be validated by the backend to reduce cheating.
  • Assume about 1 million monthly users, 50,000 daily active users, and up to 5,000 concurrent games. Target low-latency moves with roughly sub-100 ms perceived response time.

Discuss the functional requirements, APIs, data model, game-state management, storage, scaling approach, and anti-cheat trade-offs.

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