Design Experiments Under Network Interference

Quick Overview

This question evaluates skills in experimental design and causal inference under network interference, including A/A test validation, randomization diagnostics, metric definition, and bias identification within the Analytics & Experimentation domain for data scientists.

Design Experiments Under Network Interference

Company: Playstation

Role: Data Scientist

Category: Analytics & Experimentation

Difficulty: medium

Interview Round: Technical Screen

You are a Senior Data Scientist for a gaming platform such as PlayStation. Answer the following experimentation questions. 1. **A/A test validation:** The experimentation platform ran an A/A test to validate randomization and logging. The intended split was 50% control and 50% treatment, but the observed assignment ratio was 51% control and 49% treatment. - Is this a problem? - How would you test whether the imbalance is statistically meaningful? - What root causes would you investigate before trusting future A/B test results? 2. **Experiment design with social network effects:** The product team wants to launch a new feature that lets friends send virtual gifts to each other. The hypothesis is that gifting will increase user engagement. - Define the primary metric, guardrail metrics, and success criteria. - How would you design an experiment to estimate the feature's causal impact? - What randomization unit would you choose: user-level, friend-cluster-level, region-level, or something else? - How would your design change if users' friendship graph is highly connected, such that almost every user is connected directly or indirectly to almost every other user? - What biases or validity threats would you worry about?

Overview: This question evaluates skills in experimental design and causal inference under network interference, including A/A test validation, randomization diagnostics, metric definition, and bias identification within the Analytics & Experimentation domain for data scientists.

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Apr 2, 2026
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You are a Senior Data Scientist for a gaming platform such as PlayStation.

Answer the following experimentation questions.

  1. A/A test validation: The experimentation platform ran an A/A test to validate randomization and logging. The intended split was 50% control and 50% treatment, but the observed assignment ratio was 51% control and 49% treatment.
    • Is this a problem?
    • How would you test whether the imbalance is statistically meaningful?
    • What root causes would you investigate before trusting future A/B test results?
  2. Experiment design with social network effects: The product team wants to launch a new feature that lets friends send virtual gifts to each other. The hypothesis is that gifting will increase user engagement.
    • Define the primary metric, guardrail metrics, and success criteria.
    • How would you design an experiment to estimate the feature's causal impact?
    • What randomization unit would you choose: user-level, friend-cluster-level, region-level, or something else?
    • How would your design change if users' friendship graph is highly connected, such that almost every user is connected directly or indirectly to almost every other user?
    • What biases or validity threats would you worry about?
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