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How to evaluate adding video ads in a game

Last updated: Mar 29, 2026

Quick Overview

This question evaluates skills in product analytics, experimentation design, causal inference and monetization modeling for free-to-play mobile games, including metrics selection, A/B testing, and lifetime value estimation.

  • easy
  • Amazon
  • Analytics & Experimentation
  • Data Scientist

How to evaluate adding video ads in a game

Company: Amazon

Role: Data Scientist

Category: Analytics & Experimentation

Difficulty: easy

Interview Round: Technical Screen

## Case study: Evaluate adding video ads to a mobile game You are the Data Scientist for a free-to-play mobile game. The product team wants to add **video ads** (could be **rewarded** and/or **interstitial**) to increase monetization. ### Task Describe how you would **evaluate** whether adding video ads is a good idea, and how you would decide whether to roll it out. Your answer should cover: 1. **Goal & decision** - What is the decision to be made (ship / not ship / ship with constraints)? - What does “success” mean? 2. **Metrics (with tradeoffs)** - Propose **primary** metric(s) and explain why. - Propose **diagnostic** metric(s) to understand mechanisms. - Propose **guardrail** metric(s) to ensure you don’t harm the game. 3. **Experiment / identification strategy** - How would you design an A/B test (unit of randomization, duration, ramp, segmentation/stratification)? - What confounders or biases are likely (e.g., seasonality, payer vs non-payer mix, novelty effects), and how would you address them? 4. **Analysis plan** - How would you estimate the **incremental** impact on total revenue and long-term value (LTV)? - How would you handle heavy-tailed monetization metrics and delayed impact? 5. **Rollout & monitoring** - What rollout plan would you recommend (e.g., frequency caps, targeting rules)? - What would you monitor post-launch? State any assumptions you need to make.

Quick Answer: This question evaluates skills in product analytics, experimentation design, causal inference and monetization modeling for free-to-play mobile games, including metrics selection, A/B testing, and lifetime value estimation.

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Amazon
Dec 9, 2025, 12:00 AM
Data Scientist
Technical Screen
Analytics & Experimentation
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Case study: Evaluate adding video ads to a mobile game

You are the Data Scientist for a free-to-play mobile game. The product team wants to add video ads (could be rewarded and/or interstitial) to increase monetization.

Task

Describe how you would evaluate whether adding video ads is a good idea, and how you would decide whether to roll it out.

Your answer should cover:

  1. Goal & decision
    • What is the decision to be made (ship / not ship / ship with constraints)?
    • What does “success” mean?
  2. Metrics (with tradeoffs)
    • Propose primary metric(s) and explain why.
    • Propose diagnostic metric(s) to understand mechanisms.
    • Propose guardrail metric(s) to ensure you don’t harm the game.
  3. Experiment / identification strategy
    • How would you design an A/B test (unit of randomization, duration, ramp, segmentation/stratification)?
    • What confounders or biases are likely (e.g., seasonality, payer vs non-payer mix, novelty effects), and how would you address them?
  4. Analysis plan
    • How would you estimate the incremental impact on total revenue and long-term value (LTV)?
    • How would you handle heavy-tailed monetization metrics and delayed impact?
  5. Rollout & monitoring
    • What rollout plan would you recommend (e.g., frequency caps, targeting rules)?
    • What would you monitor post-launch?

State any assumptions you need to make.

Solution

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