Letting Children Aged 10 to 16 Order Food on Swiggy: Product Design
Company: Veeva Systems
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
Swiggy, the Indian food delivery app, wants an experience designed for young users aged 10 to 16. Design it.
```hint Who orders, who pays, who receives
Think about who places, pays for and receives an order when the user is a child, and whether a 10-year-old and a 16-year-old need the same things.
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### Clarifying Questions
- What does Swiggy want most from this: more orders, more trust from families, or future adult customers?
- Does the experience cover only restaurant delivery, or also Swiggy's grocery and quick-commerce orders?
- Must a parent or guardian be involved in every order, or may older teens order on their own within limits?
### What a Strong Answer Covers
- A clear goal for Swiggy, and a segmentation that separates younger children, older teens and the parents who pay
- Concrete situations in which a 10-to-16-year-old would order, with the pain points in each
- Safety, payment, nutrition and children's privacy treated as core design requirements, including India's rules on processing children's data
- A prioritized first release, with what is deliberately left out
- Success metrics with guardrails for safety and parents' trust
### Follow-up Questions
- A parent complains that their 12-year-old ordered fried food every day for a week, all within the approved budget. How should the product respond?
- How would you confirm that the adult approving a youth account is really that child's parent or guardian?
- Would you show restaurant promotions and offers to these users? Why or why not?
Overview: A product design question on building a Swiggy ordering experience for young users aged 10 to 16. It tests choosing a goal, segmenting children, teens and the parents who pay, finding real ordering situations, and designing for safety, payment, nutrition and privacy, with a prioritized first release and metrics.