Microsoft Accessibility Product Sense: Build a Learning Tool for Kids Who Can't See

Quick Overview

A Microsoft product design question asking for an educational product for children who are blind. It tests choosing an age group and setting, understanding the needs of the child, teachers, specialists and parents, designing for sound and touch, prioritizing a first version, and defining learning outcome metrics.

Microsoft Accessibility Product Sense: Build a Learning Tool for Kids Who Can't See

Company: Microsoft

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are a product manager at Microsoft, and your task is to design a product that helps blind children learn. Decide which children and which learning setting it serves, which problems it solves, what you would build first, and how you would know it is working. ```hint Look past the child alone Map everyone involved in a blind child's school day, then find the moments where learning stalls because the material assumes the reader can see it. ``` ### Clarifying Questions - Which age group: young children still building early literacy and braille skills, or school-age children working through subjects such as math and science? - Does the product cover only children with no usable sight, or also children with low vision? - Where will it mainly be used: mainstream classrooms alongside sighted classmates, specialized schools for blind students, or at home with parents? - Should it build on Microsoft software and devices that schools already use, or can it be a new standalone device? ### What a Strong Answer Covers - A goal tied to Microsoft's mission and accessibility focus, and a reasoned choice of age group and learning setting. - The people around the child (classroom teachers, specialist teachers, parents, classmates) and the pain points of learning without sight in the chosen setting. - Solutions that work through sound, touch and speech, with a prioritized first version and the reasoning behind it. - Success metrics for learning outcomes and independence, with guardrails on cost, accuracy and children's privacy. - Trade-offs and risks specific to blind learners and to schools, and how the design handles them. ### Follow-up Questions - Refreshable braille hardware is too expensive for many families and schools. How would the product still work well without it? - Each school has only a few blind students. How would you validate your first version with such a small population? - How would you involve sighted classmates so the product supports inclusion rather than setting the blind child apart?

Overview: A Microsoft product design question asking for an educational product for children who are blind. It tests choosing an age group and setting, understanding the needs of the child, teachers, specialists and parents, designing for sound and touch, prioritizing a first version, and defining learning outcome metrics.

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Microsoft
Sep 28, 2025
mediumProduct ManagerOtherProduct Design & Strategy
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You are a product manager at Microsoft, and your task is to design a product that helps blind children learn. Decide which children and which learning setting it serves, which problems it solves, what you would build first, and how you would know it is working.

Clarifying Questions Guidance

  • Which age group: young children still building early literacy and braille skills, or school-age children working through subjects such as math and science?
  • Does the product cover only children with no usable sight, or also children with low vision?
  • Where will it mainly be used: mainstream classrooms alongside sighted classmates, specialized schools for blind students, or at home with parents?
  • Should it build on Microsoft software and devices that schools already use, or can it be a new standalone device?

What a Strong Answer Covers Guidance

  • A goal tied to Microsoft's mission and accessibility focus, and a reasoned choice of age group and learning setting.
  • The people around the child (classroom teachers, specialist teachers, parents, classmates) and the pain points of learning without sight in the chosen setting.
  • Solutions that work through sound, touch and speech, with a prioritized first version and the reasoning behind it.
  • Success metrics for learning outcomes and independence, with guardrails on cost, accuracy and children's privacy.
  • Trade-offs and risks specific to blind learners and to schools, and how the design handles them.

Follow-up Questions Guidance

  • Refreshable braille hardware is too expensive for many families and schools. How would the product still work well without it?
  • Each school has only a few blind students. How would you validate your first version with such a small population?
  • How would you involve sighted classmates so the product supports inclusion rather than setting the blind child apart?