Microsoft Surface Partnership: Design Delta's Seatback Entertainment System
Company: Microsoft
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
You are a product manager on the Microsoft Surface team. Delta Air Lines has asked you to design its ideal in-flight entertainment system. Nothing is fixed in advance: you choose which travelers and other users to serve, which situations during a trip the system should handle and which features it should have.
Explain what you would build and why: the users you would focus on, the scenarios you would design for, the first set of features and how you would know the system is working.
```hint Map the whole flight
Think through a trip from boarding to arrival, for passengers and for the crew, and note where today's seatback screens let each of them down. Then ask which of those gaps a Surface-based system is unusually well placed to close.
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### Clarifying Questions
- Should the system be screens built into every seatback, devices handed out on board, or a service that also runs on passengers' own phones and laptops?
- What prompted Delta to ask: passengers barely using today's screens, poor satisfaction scores, high maintenance costs, or a wish for new revenue?
- Which flights come first: short domestic routes, long-haul international routes, or premium cabins?
- What does the Surface team want from the partnership: a large hardware deal, a public showcase for Surface and Windows, or usage of other Microsoft services?
### What a Strong Answer Covers
- Goals for both Delta and the Surface team, and how the design serves each without one undercutting the other
- Segmentation of passengers and crew by trip length, cabin and purpose of travel, with a justified focus segment
- Pain points mapped to moments in the flight, and the constraints of an aircraft cabin: limited connectivity, safety announcements, certification, durability and hygiene
- A prioritized first version that plays to Surface hardware and Microsoft software strengths, with its trade-offs stated
- Success metrics for passengers, crew and Delta, with reliability and cost guardrails
### Follow-up Questions
- Most passengers already carry a phone, tablet or laptop. Why keep seatback screens at all, and what changes if Delta decides to drop them?
- How does your design behave on a flight with a weak internet connection or none at all?
- A screen fails in the middle of a long flight. What happens for that passenger, and who is responsible for repairs, Microsoft or Delta?
Overview: A Microsoft product manager question: as a member of the Surface team, design an in-flight entertainment system for Delta, choosing the users, flight scenarios and features yourself. It tests product sense for partner hardware, passenger and crew segmentation, prioritization under cabin constraints and success metrics.