Tackling loneliness through a product that includes a physical component

Quick Overview

A product sense question that asks a product manager to design a product that helps lonely people and includes a physical element. It tests defining the loneliness being addressed, choosing a user group, justifying what the physical part adds, prioritizing features, and measuring a real reduction in loneliness rather than usage.

Tackling loneliness through a product that includes a physical component

Company: Google

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are a product manager asked to design a product that helps people who feel lonely. The product must have a physical element, not only software. Decide whose loneliness you are addressing, explain what the product does and why its physical part matters, prioritize what to build first, and say how you would know it is reducing loneliness. ```hint Start from the cause For the group you choose, separate why they feel lonely from what stops them reaching out, then ask what an object or a place can do for them that an app on their phone cannot. ``` ### Clarifying Questions - Does the physical element have to be a device we build, or could it be any physical touchpoint, such as a shared space, an in-person gathering or something sent by mail? - Is there a target group in mind, such as older adults living alone, people new to a city or remote workers, or is that our choice? - Should the product connect lonely people with other people, or is companionship from the product itself, such as a conversational assistant, acceptable? - Who is expected to pay: the person, their family, or an organization such as a health insurer or a city? ### What a Strong Answer Covers - A definition of the kind of loneliness being addressed and a chosen user group, with the reason - The group's causes of loneliness and barriers to connection, ranked - Solutions in which the physical element does something software alone cannot, prioritized against explicit criteria - Success metrics that capture a real change in loneliness, not only usage, with guardrails - Risks and ethical concerns for vulnerable users, and how to mitigate them ### Follow-up Questions - How would you show that the product reduces loneliness rather than replacing human contact with time spent on a device? - How does the design change depending on who pays for it? - If early users stopped engaging after a few weeks, what would you look at first, and what would you change?

Overview: A product sense question that asks a product manager to design a product that helps lonely people and includes a physical element. It tests defining the loneliness being addressed, choosing a user group, justifying what the physical part adds, prioritizing features, and measuring a real reduction in loneliness rather than usage.

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Google
Mar 8, 2024
mediumProduct ManagerOtherProduct Design & Strategy
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You are a product manager asked to design a product that helps people who feel lonely. The product must have a physical element, not only software. Decide whose loneliness you are addressing, explain what the product does and why its physical part matters, prioritize what to build first, and say how you would know it is reducing loneliness.

Clarifying Questions Guidance

  • Does the physical element have to be a device we build, or could it be any physical touchpoint, such as a shared space, an in-person gathering or something sent by mail?
  • Is there a target group in mind, such as older adults living alone, people new to a city or remote workers, or is that our choice?
  • Should the product connect lonely people with other people, or is companionship from the product itself, such as a conversational assistant, acceptable?
  • Who is expected to pay: the person, their family, or an organization such as a health insurer or a city?

What a Strong Answer Covers Guidance

  • A definition of the kind of loneliness being addressed and a chosen user group, with the reason
  • The group's causes of loneliness and barriers to connection, ranked
  • Solutions in which the physical element does something software alone cannot, prioritized against explicit criteria
  • Success metrics that capture a real change in loneliness, not only usage, with guardrails
  • Risks and ethical concerns for vulnerable users, and how to mitigate them

Follow-up Questions Guidance

  • How would you show that the product reduces loneliness rather than replacing human contact with time spent on a device?
  • How does the design change depending on who pays for it?
  • If early users stopped engaging after a few weeks, what would you look at first, and what would you change?