Uber Wearable Product: Pick the Users and Scope a Glanceable Watch Experience

Quick Overview

A product sense prompt asking an Uber product manager to design a smartwatch app: choose which riders, eaters, drivers or couriers it should serve, find the moments where the wrist beats the phone, and scope a first version. It tests segmentation, prioritization, safety thinking and success metrics.

Uber Wearable Product: Pick the Users and Scope a Glanceable Watch Experience

Company: Microsoft

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are a product manager at Uber and have been asked to design an app for smartwatches. Decide who the app is for, which problems it should solve on the wrist that a phone handles poorly, and what the first version should include. Explain how you would prioritize its features and how you would know the app is succeeding. ```hint Where the wrist beats the phone Uber already reaches every one of its users through a phone. Look for the moments in a rider's, eater's, driver's or courier's journey when pulling out or tapping a phone is awkward or unsafe, and let those moments decide the segment. ``` ### Clarifying Questions - Should the watch app extend Uber's existing products (rides, food delivery, the driver and courier apps), or is a brand-new watch-only service in scope? - Can the app rely on a paired phone being nearby, or must it work on its own over cellular? Which watch platforms are in scope? - Which outcome matters most to leadership: rider engagement and retention, the productivity and safety of drivers and couriers, or something else? - Is there a target market? Smartwatch ownership varies widely by country and income, which changes how many riders, drivers or couriers could use the app. ### What a Strong Answer Covers - A goal for the app tied to Uber's two-sided marketplace, not just "ship a watch app". - Segments spanning riders, eaters, drivers and couriers, with an explicit reason for the one chosen, including how many of them actually own a watch. - Pain points tied to concrete moments in that segment's journey, and solutions built for glances, haptics and single taps rather than a shrunken phone screen. - A prioritized first version with success metrics and guardrails for distraction, battery life and health-data privacy. ### Follow-up Questions - Most of the users you picked do not own a smartwatch. Does that end the idea, and what would you do next? - How would you keep the app from pulling the attention of someone who is driving or riding a scooter? - Watch owners differ from everyone else. How would you measure the app's real effect on your success metric?

Overview: A product sense prompt asking an Uber product manager to design a smartwatch app: choose which riders, eaters, drivers or couriers it should serve, find the moments where the wrist beats the phone, and scope a first version. It tests segmentation, prioritization, safety thinking and success metrics.

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Microsoft
Feb 8, 2026
mediumProduct ManagerOtherProduct Design & Strategy
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You are a product manager at Uber and have been asked to design an app for smartwatches. Decide who the app is for, which problems it should solve on the wrist that a phone handles poorly, and what the first version should include. Explain how you would prioritize its features and how you would know the app is succeeding.

Clarifying Questions Guidance

  • Should the watch app extend Uber's existing products (rides, food delivery, the driver and courier apps), or is a brand-new watch-only service in scope?
  • Can the app rely on a paired phone being nearby, or must it work on its own over cellular? Which watch platforms are in scope?
  • Which outcome matters most to leadership: rider engagement and retention, the productivity and safety of drivers and couriers, or something else?
  • Is there a target market? Smartwatch ownership varies widely by country and income, which changes how many riders, drivers or couriers could use the app.

What a Strong Answer Covers Guidance

  • A goal for the app tied to Uber's two-sided marketplace, not just "ship a watch app".
  • Segments spanning riders, eaters, drivers and couriers, with an explicit reason for the one chosen, including how many of them actually own a watch.
  • Pain points tied to concrete moments in that segment's journey, and solutions built for glances, haptics and single taps rather than a shrunken phone screen.
  • A prioritized first version with success metrics and guardrails for distraction, battery life and health-data privacy.

Follow-up Questions Guidance

  • Most of the users you picked do not own a smartwatch. Does that end the idea, and what would you do next?
  • How would you keep the app from pulling the attention of someone who is driving or riding a scooter?
  • Watch owners differ from everyone else. How would you measure the app's real effect on your success metric?