US Amusement Park Built for Guest Satisfaction: Experience Design and Metrics

Quick Overview

A product design exercise about planning a new US theme park whose main goal is higher visitor satisfaction, then backing the design with metrics. It tests choosing a visitor segment, finding the moments that spoil a park day, prioritizing physical and digital fixes, and tying each choice to measurable drivers of satisfaction.

US Amusement Park Built for Guest Satisfaction: Experience Design and Metrics

Company: Microsoft

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are designing a new theme park in the United States. Its main goal is to raise the satisfaction of the people who visit it. Describe the park you would design, then show how you would use metrics to justify your design choices. ### Clarifying Questions - Is this a park built from scratch, where layout, capacity, ticketing and rides are all open choices, or a redesign of an existing park's guest experience? - Which visitors matter most: families with young children, teens and thrill-seekers, out-of-state tourists on a once-a-year trip, or locals with season passes? - Is satisfaction the only goal, or does the park also have attendance, revenue or ticket-price targets that limit the design? - Where in the US is it, given that the climate decides how much shade, indoor space and water attractions the park needs? ### Part 1 — Design the park Choose the visitors you are designing for, explain what most often spoils their day at a theme park, and describe the physical, operational and digital choices that fix it. Prioritize: you cannot build everything at once. ```hint Design around the worst moments Walk through a visitor's day from buying tickets to driving home and find the moments that most often ruin it. A park that removes those moments may beat one that simply adds more rides. ``` #### What This Part Should Cover - A chosen visitor segment and their day from planning to leaving. - Pain points ranked by how much they hurt satisfaction. - A prioritized design across capacity and queues, layout, food and rest, and digital tools, with its trade-offs. ### Part 2 — Justify the design with metrics How would you show that your design raises visitor satisfaction? Say what you would measure and how you would connect changes in satisfaction to specific design choices. ```hint Satisfaction is a lagging signal A survey score arrives after the visit. Look for what happens during the visit that predicts that score and that your design changes directly. ``` #### What This Part Should Cover - A primary satisfaction measure and a behavioral check on it. - Driver metrics tied to individual design choices. - A way to attribute changes to specific choices, plus guardrails for revenue, safety and capacity. ### What a Strong Answer Covers - A focused segment and a design built around their worst moments rather than a longer list of attractions. - Explicit trade-offs between satisfaction and attendance, revenue or cost. - A measurement chain from design choice to driver metric to satisfaction and return visits. - Awareness of measurement bias, such as who answers surveys and how the end of a day colors the memory of it. ### Follow-up Questions - Paid skip-the-line passes would raise revenue but may frustrate guests who wait. Would you offer them, and how would you decide? - After you cap daily tickets, satisfaction rises but attendance falls. How do you make the case to the park's owners? - How would you measure the satisfaction of guests who never answer a survey?

Overview: A product design exercise about planning a new US theme park whose main goal is higher visitor satisfaction, then backing the design with metrics. It tests choosing a visitor segment, finding the moments that spoil a park day, prioritizing physical and digital fixes, and tying each choice to measurable drivers of satisfaction.

Microsoft logo
Microsoft
Jun 8, 2024
mediumProduct ManagerOtherProduct Design & Strategy
0
0

You are designing a new theme park in the United States. Its main goal is to raise the satisfaction of the people who visit it. Describe the park you would design, then show how you would use metrics to justify your design choices.

Clarifying Questions Guidance

  • Is this a park built from scratch, where layout, capacity, ticketing and rides are all open choices, or a redesign of an existing park's guest experience?
  • Which visitors matter most: families with young children, teens and thrill-seekers, out-of-state tourists on a once-a-year trip, or locals with season passes?
  • Is satisfaction the only goal, or does the park also have attendance, revenue or ticket-price targets that limit the design?
  • Where in the US is it, given that the climate decides how much shade, indoor space and water attractions the park needs?

Part 1 — Design the park

Choose the visitors you are designing for, explain what most often spoils their day at a theme park, and describe the physical, operational and digital choices that fix it. Prioritize: you cannot build everything at once.

What This Part Should Cover Guidance

  • A chosen visitor segment and their day from planning to leaving.
  • Pain points ranked by how much they hurt satisfaction.
  • A prioritized design across capacity and queues, layout, food and rest, and digital tools, with its trade-offs.

Part 2 — Justify the design with metrics

How would you show that your design raises visitor satisfaction? Say what you would measure and how you would connect changes in satisfaction to specific design choices.

What This Part Should Cover Guidance

  • A primary satisfaction measure and a behavioral check on it.
  • Driver metrics tied to individual design choices.
  • A way to attribute changes to specific choices, plus guardrails for revenue, safety and capacity.

What a Strong Answer Covers Guidance

  • A focused segment and a design built around their worst moments rather than a longer list of attractions.
  • Explicit trade-offs between satisfaction and attendance, revenue or cost.
  • A measurement chain from design choice to driver metric to satisfaction and return visits.
  • Awareness of measurement bias, such as who answers surveys and how the end of a day colors the memory of it.

Follow-up Questions Guidance

  • Paid skip-the-line passes would raise revenue but may frustrate guests who wait. Would you offer them, and how would you decide?
  • After you cap daily tickets, satisfaction rises but attendance falls. How do you make the case to the park's owners?
  • How would you measure the satisfaction of guests who never answer a survey?