Google Software Engineer Interview Experience — L4 Timeline, Meeting Rooms II, and an Offline-Sync Design Round

Google·Software Engineer·Sep 2026
Onsitemedium
  • 07/27: got the questionnaire
  • 08/11: recruiter connected
  • 08/24: R1, and R2 got scheduled the same day
  • 09/17: R2

Coding 1: Meeting Rooms II
Coding 2: Jump Game

Design: design the client-side part of a system where users can edit some data. The network isn't always reliable, so while editing it needs to support local storage, and sync the edits with the server once the network comes back. There can also be multiple devices editing the same data at the same time, so it needs to handle version conflicts.

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Curated and edited by PracHub

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Interview at a glance

Company
Google
Role
Software Engineer
Rounds
Onsite
Difficulty
medium
Interview date
Sep 2026
Questions from this interview
3 questions

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