Clarify and Find Common Ancestors in a Graph

Quick Overview

Reason about graph common ancestors by clarifying edge direction, DAG versus tree structure, self-ancestry, output semantics, and reachability algorithms.

Clarify and Find Common Ancestors in a Graph

Company: Rippling

Role: Software Engineer

Category: Software Engineering Fundamentals

Difficulty: easy

Interview Round: Technical Screen

Explain how you would find common ancestors in a graph. Begin by clarifying the edge direction, graph structure, queried vertices, and whether the result should contain every common ancestor or only a nearest or lowest one. ### Constraints The graph representation, acyclicity, number of parents, self-ancestor convention, and output rule are unspecified. Do not silently turn the task into a binary-tree lowest-common-ancestor problem. Use a clearly labeled hypothetical interpretation to explain an algorithm, then discuss how a different output rule changes it. ### Clarifying Questions - Do edges point from parent to child, and can a vertex have several parents? - Is the graph a tree, a directed acyclic graph, or a general directed graph? - Is a queried vertex its own ancestor? - Are we returning all common ancestors, a Boolean, or one or more lowest ancestors? ```hint Reverse the reachability direction When edges point from parent to child, walking incoming edges from a queried vertex reveals its ancestors. ``` ### What a Strong Answer Covers - Explicit graph and ancestor semantics before choosing an algorithm. - Reachability sets, intersection, visited-state handling, and complexity. - The distinction between all common ancestors and a potentially nonunique lowest result in a DAG. ### Follow-up Questions - How would repeated queries on an unchanged graph affect preprocessing choices? - Can two vertices in a DAG have several incomparable lowest common ancestors?

Overview: Reason about graph common ancestors by clarifying edge direction, DAG versus tree structure, self-ancestry, output semantics, and reachability algorithms.

|Home/Software Engineering Fundamentals/Rippling
Rippling logo
Rippling
Dec 12, 2025
easySoftware EngineerTechnical ScreenSoftware Engineering Fundamentals
0
0

Explain how you would find common ancestors in a graph. Begin by clarifying the edge direction, graph structure, queried vertices, and whether the result should contain every common ancestor or only a nearest or lowest one.

Constraints

The graph representation, acyclicity, number of parents, self-ancestor convention, and output rule are unspecified. Do not silently turn the task into a binary-tree lowest-common-ancestor problem. Use a clearly labeled hypothetical interpretation to explain an algorithm, then discuss how a different output rule changes it.

Clarifying Questions Guidance

  • Do edges point from parent to child, and can a vertex have several parents?
  • Is the graph a tree, a directed acyclic graph, or a general directed graph?
  • Is a queried vertex its own ancestor?
  • Are we returning all common ancestors, a Boolean, or one or more lowest ancestors?

What a Strong Answer Covers Guidance

  • Explicit graph and ancestor semantics before choosing an algorithm.
  • Reachability sets, intersection, visited-state handling, and complexity.
  • The distinction between all common ancestors and a potentially nonunique lowest result in a DAG.

Follow-up Questions Guidance

  • How would repeated queries on an unchanged graph affect preprocessing choices?
  • Can two vertices in a DAG have several incomparable lowest common ancestors?
Loading comments...