Design a Game Recommender from Retrieval to Ranking

Read the full interview experience this question came from →

Quick Overview

Design a game recommendation baseline with a qualified-play target, two-tower retrieval, and probability ranking. Cover new games, point-in-time labels, feedback bias, compatible serving versions, and aligned evaluation.

Design a Game Recommender from Retrieval to Ranking

Company: Roblox

Role: Machine Learning Engineer

Category: Machine Learning

Difficulty: medium

Interview Round: Onsite

Design a game recommendation system, explaining both candidate retrieval and ranking in detail. ### Constraints and Clarifying Questions The report does not specify labels, traffic, eligibility rules, or a serving objective. Give a complete illustrative baseline and label its choices. Clarify what counts as a useful recommendation, how newly released games enter the system, and which user or game constraints must be enforced. ### What a Strong Answer Covers A defined prediction target, timestamped data, retrieval training, a concrete ranker and loss, a serving score, cold start, and offline/online evaluation aligned with the goal. ### Follow-up Questions - How would you avoid recommending only already-popular games? - How would a newly released game receive candidates before it has play history?

Overview: Design a game recommendation baseline with a qualified-play target, two-tower retrieval, and probability ranking. Cover new games, point-in-time labels, feedback bias, compatible serving versions, and aligned evaluation.

Read the full Roblox Machine Learning Engineer interview experience this question came from

Roblox logo
Roblox
Oct 15, 2026
mediumMachine Learning EngineerOnsiteMachine Learning
0
0

Design a game recommendation system, explaining both candidate retrieval and ranking in detail.

Constraints and Clarifying Questions

The report does not specify labels, traffic, eligibility rules, or a serving objective. Give a complete illustrative baseline and label its choices. Clarify what counts as a useful recommendation, how newly released games enter the system, and which user or game constraints must be enforced.

What a Strong Answer Covers Guidance

A defined prediction target, timestamped data, retrieval training, a concrete ranker and loss, a serving score, cold start, and offline/online evaluation aligned with the goal.

Follow-up Questions Guidance

  • How would you avoid recommending only already-popular games?
  • How would a newly released game receive candidates before it has play history?