Design the Controls and Interface for a Consumer Time-Travel Device

Quick Overview

A product design interview prompt that asks a product manager to design the interface for a hypothetical consumer time machine. It tests how a candidate scopes an unfamiliar product, picks a target user, designs for irreversible, high-stakes actions such as choosing a destination and getting home safely, and defines success metrics.

Design the Controls and Interface for a Consumer Time-Travel Device

Company: Google

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

Imagine you are the product manager for a newly invented consumer device that can send a person to another point in time. Design the interface people will use to operate it. ```hint Map the trip, then the risky moments Picture one traveler's whole journey from planning to coming home, and find the steps where a mistake cannot be undone. Those steps deserve most of the interface. ``` ### Clarifying Questions - Does the device physically carry the traveler to another time, or does it let them observe another era without leaving, for example through an immersive headset? - Is it a personal, portable device or a fixed installation, such as a booth, that travelers visit? - Can travelers change past events, or should I assume history cannot be altered? - Is travel to the future in scope, or only travel to the past? ### What a Strong Answer Covers - A clear scope for "interface" across the whole trip, from choosing a destination to returning, rather than a single screen - A chosen user segment, with a reason, and that segment's needs and anxieties at each stage of a trip - Interface choices for the irreversible moments: specifying a time and place without error, confirming departure, and getting home - Safety, misuse and failure handling specific to time travel, such as power loss mid-trip or a traveler trying to change events - Success metrics, and how the design could be tested before any real trip is possible ### Follow-up Questions - How would the interface change for a historian who needs precise destinations and long stays rather than a short sightseeing trip? - If the device loses power or the traveler is injured mid-trip, what does the interface do, and what must the traveler do? - How would you stop someone from using the device to escape the law or to profit from knowing how events turn out?

Overview: A product design interview prompt that asks a product manager to design the interface for a hypothetical consumer time machine. It tests how a candidate scopes an unfamiliar product, picks a target user, designs for irreversible, high-stakes actions such as choosing a destination and getting home safely, and defines success metrics.

Google logo
Google
Jul 22, 2024
mediumProduct ManagerOtherProduct Design & Strategy
0
0

Imagine you are the product manager for a newly invented consumer device that can send a person to another point in time. Design the interface people will use to operate it.

Clarifying Questions Guidance

  • Does the device physically carry the traveler to another time, or does it let them observe another era without leaving, for example through an immersive headset?
  • Is it a personal, portable device or a fixed installation, such as a booth, that travelers visit?
  • Can travelers change past events, or should I assume history cannot be altered?
  • Is travel to the future in scope, or only travel to the past?

What a Strong Answer Covers Guidance

  • A clear scope for "interface" across the whole trip, from choosing a destination to returning, rather than a single screen
  • A chosen user segment, with a reason, and that segment's needs and anxieties at each stage of a trip
  • Interface choices for the irreversible moments: specifying a time and place without error, confirming departure, and getting home
  • Safety, misuse and failure handling specific to time travel, such as power loss mid-trip or a traveler trying to change events
  • Success metrics, and how the design could be tested before any real trip is possible

Follow-up Questions Guidance

  • How would the interface change for a historian who needs precise destinations and long stays rather than a short sightseeing trip?
  • If the device loses power or the traveler is injured mid-trip, what does the interface do, and what must the traveler do?
  • How would you stop someone from using the device to escape the law or to profit from knowing how events turn out?