Evaluating Google Glass as a product: a reasoned verdict and lessons for wearables
Company: Google
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
Google Glass was a head-worn computer built into a glasses-style frame, with a small display just above the wearer's line of sight, a built-in camera, and voice and touchpad controls. The interviewer asks for your judgment: was Google Glass a good product, and why or why not? Take a clear position and support it.
```hint Define good first
A product can fail in the market and still succeed as a technology or in a narrower setting. Decide what standard you are judging against before you give a verdict.
```
### Clarifying Questions
- Should I judge Glass by its consumer launch, by the later version sold to businesses, or both?
- Does "good" mean value to the wearer, success for Google as a business, or what it advanced for wearable computing?
- Should I judge with hindsight, or only by what could reasonably have been known when it launched?
### What a Strong Answer Covers
- An explicit definition of "good" (value to the user, business viability, technical feasibility, and acceptability to the people around the wearer) applied one test at a time.
- A clear verdict, including whether it differs between consumers and workplace use.
- Reasons tied specifically to Glass: the job it was meant to do, price and hardware limits, privacy concerns caused by the camera, and how it was launched.
- Lessons a product manager would carry into a new wearable or augmented-reality product.
### Follow-up Questions
- If you had been the product manager for Glass in the year before its launch, what would you have changed first?
- If you could target only one user segment, which would you choose and how would you validate it?
- How do these lessons apply to camera-equipped smart glasses launching today?
Overview: A product sense question asking whether Google Glass was a good product and why. It tests whether a candidate can define what good means, weigh user value, business viability, technical limits and social acceptability, and reach a clear verdict with lessons for future wearables.