Implement a Single-Screen Tic-Tac-Toe Game with State Management

Quick Overview

This Ramp software engineering question evaluates state management through a single-screen tic-tac-toe implementation. It helps candidates practice modeling turns, win detection, reset behavior, and clear separation between game state and UI actions.

Implement a Single-Screen Tic-Tac-Toe Game with State Management

Company: Ramp

Role: Software Engineer

Category: Software Engineering Fundamentals

Difficulty: medium

Interview Round: Technical Screen

Implement a single-screen Tic-Tac-Toe game. Maintain game state, support player moves, detect wins and draws, prevent invalid moves, and keep the implementation easy to test. The interviewer may add small requirements during the round. ### Constraints & Assumptions - The board is 3x3 unless clarified. - Two local players alternate turns. - A move chooses an empty cell. - The UI can be simple; state correctness matters most. ### Clarifying Questions to Ask - Should there be a reset button? - Should the game track score across rounds? - Can players undo moves? - Should the board size be configurable? - What framework, if any, should be used? ### What a Strong Answer Covers ```premium-lock What a Strong Answer Covers ``` ### Follow-up Questions - How would you generalize to NxN? - How would you add an AI opponent? - How would you persist match history? - How would you avoid rerendering unnecessary UI?

Quick Answer: This Ramp software engineering question evaluates state management through a single-screen tic-tac-toe implementation. It helps candidates practice modeling turns, win detection, reset behavior, and clear separation between game state and UI actions.

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Jul 2, 2026, 7:02 PM
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Implement a single-screen Tic-Tac-Toe game. Maintain game state, support player moves, detect wins and draws, prevent invalid moves, and keep the implementation easy to test. The interviewer may add small requirements during the round.

Constraints & Assumptions

  • The board is 3x3 unless clarified.
  • Two local players alternate turns.
  • A move chooses an empty cell.
  • The UI can be simple; state correctness matters most.

Clarifying Questions to Ask Guidance

  • Should there be a reset button?
  • Should the game track score across rounds?
  • Can players undo moves?
  • Should the board size be configurable?
  • What framework, if any, should be used?

What a Strong Answer Covers Premium

Follow-up Questions Guidance

  • How would you generalize to NxN?
  • How would you add an AI opponent?
  • How would you persist match history?
  • How would you avoid rerendering unnecessary UI?
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