Keeping Roblox Players Safe in Direct Messages: Contact Rules, Detection, Reporting
Company: Roblox
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
You are a product manager at Roblox, where players can send each other private messages. How would you build safety features into that messaging, and how would you know they are working?
```hint Start from the harms, then place the defenses
List the concrete ways one player can hurt another through a private channel and which players are most exposed. Then ask where each defense belongs: before two players can talk, during a conversation, or after something goes wrong.
```
### Clarifying Questions
- Which channels are in scope: one-to-one messages between friends, group chats, private whispers inside an experience, or voice as well?
- Should protections differ by age band (under 13, teens, adults), and how reliable is the age Roblox has for each player today?
- Which harms worry the team most: grooming and sexual content aimed at children, harassment between peers, or scams such as fake currency giveaways and account phishing?
- How much friction is acceptable: may we restrict who can message whom even if social activity drops?
### What a Strong Answer Covers
- A harm taxonomy for private messaging, ranked by severity, with the most exposed players identified
- Layered protections across the conversation: who can contact whom, real-time content defenses, in-chat controls and reporting, and enforcement
- Age-aware defaults, how age is established, and the role of parents
- Trade-offs among safety, privacy, false positives and social engagement
- Metrics for harm prevalence and response speed, with engagement and accuracy guardrails, and a rollout plan
### Follow-up Questions
- How would you detect grooming that builds slowly over weeks of messages that each look harmless on their own?
- Parents want to read their teen's messages, and teens want privacy. Where do you draw the line?
- Your strictest default for under-13 messaging would sharply cut how much they message friends. Would you ship it, and what would you watch afterward?
Overview: A Roblox product manager question on building safety into private messages between players. It tests harm modeling for a young audience, age-aware contact rules, real-time detection, reporting and enforcement design, and how to balance safety against privacy and social engagement.