Product Design: A Marketplace App for One-of-a-Kind Antiques
Company: Splunk
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
You are a product manager building a new app where people buy and sell antiques. Design it: decide whom it should serve first, which problems it should solve for them, what the first version includes, and how you would know it is working.
```hint What makes antiques different
Compare an antique with any other secondhand item: each piece is one of a kind, and its value rests on details a buyer cannot easily check from a photo. Let that difference drive which side of the marketplace and which pain points you start with.
```
### Clarifying Questions
- Is this a standalone startup or a product inside an existing company, and which country does it launch in?
- Does "antiques" include lower-priced vintage furniture and decor, or only high-value pieces where authenticity and appraisal matter most?
- Should the app handle shipping for large or fragile items such as furniture, or can I assume local pickup for those?
- Is the business goal to maximize the number of transactions, or to become the trusted venue for higher-value sales?
### What a Strong Answer Covers
- A deliberate choice of which side and which segment to serve first, justified by how the marketplace gains liquidity
- Pain points specific to one-of-a-kind items, on both the buying and the selling side
- A prioritized first version, with a clear reason for what is left out
- A business model and success metrics, with guardrails for fraud and disputes
- Risks such as reproductions, stolen or restricted goods, shipping damage, and deals moving off the app
### Follow-up Questions
- How would you attract the first sellers and buyers in a single city, given that buyers will not come without inventory?
- After delivery, a buyer says an expensive piece is a modern reproduction. How should the product and its policies handle that?
- How would you stop buyers and sellers from finishing the deal off the app once they have connected?
Overview: A product design interview question asking the candidate to design an app where people buy and sell antiques. It tests marketplace thinking for one-of-a-kind items: choosing whom to serve first, identifying their pain points, prioritizing a first release and defining success metrics with guardrails.