Product Strategy Case: Growing Meta's Footprint in Virtual Reality
Company: Meta
Role: Product Manager
Category: Product Design & Strategy
Difficulty: medium
Interview Round: Other
Meta wants to grow its position in the virtual reality market. As a product manager, what strategy would you recommend?
```hint Find where adoption stalls
Before naming initiatives, work out where people fall away today: deciding to buy a headset, getting through the first few sessions, or turning VR into a weekly habit. Then ask which of Meta's assets is strongest at that point.
```
### Clarifying Questions
- Does growing Meta's position mean selling more headsets, getting more people to use VR every week, or capturing a larger share of VR spending?
- Is the focus consumer use (gaming, fitness, social, entertainment), or should enterprise uses such as training and remote collaboration be included?
- What time horizon should the strategy cover, and is Meta willing to keep investing at a loss to build the platform, or is a path to profitability a constraint?
- Are mixed reality and smart glasses in scope, or only VR headsets?
### What a Strong Answer Covers
- A precise definition of what growing Meta's VR position means, with a primary metric that matches it.
- A diagnosis of why VR adoption and continued use are limited today, traced from purchase to habitual use.
- A justified choice of target segments and use cases, and why the others come later.
- A small set of prioritized, sequenced bets across hardware, content, developers and Meta's social products.
- Positioning against rival headset makers, and the costs and risks of the plan, including safety and privacy in social VR.
### Follow-up Questions
- Many headsets go unused a few months after purchase. Which part of your strategy addresses that, and how would you know it worked?
- A rival launches a premium mixed reality headset that reviewers love. Should Meta move upmarket or stay focused on affordable devices?
- Should Meta let other manufacturers build headsets on its operating system, even if that takes sales from its own hardware?
Overview: A product strategy interview question asking how Meta should grow its position in the virtual reality market. It tests whether a candidate can define what growth means, diagnose what limits VR adoption and ongoing use, choose target segments, and prioritize bets across hardware, content, developers and social features.