Propose improvements to ESPN's digital sports experience for a chosen fan segment

Quick Overview

A product design interview question asking the candidate to improve ESPN's digital sports experience. It tests choosing a fan segment and a business goal, finding concrete game-day pain points, prioritizing solutions under media rights constraints, and defining success metrics with guardrails.

Propose improvements to ESPN's digital sports experience for a chosen fan segment

Company: Disney

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

How would you improve ESPN? Choose the product and the fans you want to focus on, then walk through your proposal. ```hint Pick the fan, not the feature ESPN serves fans who want very different things. Choose one group and one moment in their sports week before you brainstorm. ``` ### Clarifying Questions - Should I focus on the ESPN mobile app, its paid streaming, the website or the TV networks? - Is the goal more engagement from existing fans, more paid streaming subscribers, or reaching younger fans who follow sports mainly through short social video? - Should I treat league media rights as a fixed constraint on which games and highlights ESPN can show? ### What a Strong Answer Covers - A clear goal tied to how ESPN makes money (attention, subscriptions, advertising) and a reasoned choice of fan segment - Concrete pain points for that segment at specific moments: before, during and after a game - Several distinct solutions, prioritized by impact, effort and the limits media rights impose - A success metric with guardrails, and the main risks of the chosen idea ### Follow-up Questions - How would you test your top idea before building all of it? - Which of your ideas might a league or rights partner object to, and how would you handle that? - How would your answer change if the goal were reducing cancellations of ESPN's paid streaming?

Overview: A product design interview question asking the candidate to improve ESPN's digital sports experience. It tests choosing a fan segment and a business goal, finding concrete game-day pain points, prioritizing solutions under media rights constraints, and defining success metrics with guardrails.

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Disney
Jan 19, 2025
mediumProduct ManagerOtherProduct Design & Strategy
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How would you improve ESPN? Choose the product and the fans you want to focus on, then walk through your proposal.

Clarifying Questions Guidance

  • Should I focus on the ESPN mobile app, its paid streaming, the website or the TV networks?
  • Is the goal more engagement from existing fans, more paid streaming subscribers, or reaching younger fans who follow sports mainly through short social video?
  • Should I treat league media rights as a fixed constraint on which games and highlights ESPN can show?

What a Strong Answer Covers Guidance

  • A clear goal tied to how ESPN makes money (attention, subscriptions, advertising) and a reasoned choice of fan segment
  • Concrete pain points for that segment at specific moments: before, during and after a game
  • Several distinct solutions, prioritized by impact, effort and the limits media rights impose
  • A success metric with guardrails, and the main risks of the chosen idea

Follow-up Questions Guidance

  • How would you test your top idea before building all of it?
  • Which of your ideas might a league or rights partner object to, and how would you handle that?
  • How would your answer change if the goal were reducing cancellations of ESPN's paid streaming?