Raising ad-break adoption among Twitch streamers through creator-side product changes

Quick Overview

A product sense question asking how a Twitch product manager would improve the platform so that creators choose to run more ads. It tests creator segmentation, understanding why streamers hold back on ad breaks, prioritizing ideas that balance creators, viewers and advertisers, and choosing success metrics with guardrails.

Raising ad-break adoption among Twitch streamers through creator-side product changes

Company: Twitch

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

You are a product manager at Twitch, the live-streaming platform. Your goal is to get creators to run more ads on their channels. What would you change in the product to make that happen, and how would you know your changes worked? ```hint Price of an ad break During a live broadcast, starting an ad break costs the streamer something. Work out what that cost is, and for which kinds of creators it is highest, before proposing features. ``` ### Clarifying Questions - Is the real objective Twitch's ad revenue, creator income, or both, and is changing the revenue split in scope or only product changes? - Which creators should this target: channels that already earn from ads, or also smaller channels that do not yet qualify? - Which ad controls do creators already have today (manual breaks, scheduling, pre-roll settings), so the proposal fills a real gap instead of rebuilding one? - Are there viewer-side limits to respect, such as a cap on ad minutes per hour or ad-free viewing for channel subscribers? ### What a Strong Answer Covers - A diagnosis of why creators hold back on ads during live streams, such as viewers leaving during breaks, interrupted moments, low or uncertain payouts and little say over which ads appear. - A deliberate choice of creator segment, with a reason it has the most room to grow its ad usage. - Solutions that lower the creator's cost of running an ad, prioritized by impact, effort and risk, rather than simply raising mandatory ad load. - The balance between creators, viewers and advertisers, including how heavier ads interact with subscriptions. - Success metrics with viewer-side guardrails such as watch time and retention through ad breaks. ### Follow-up Questions - After launch, ad minutes per streamed hour rise but total hours watched on the affected channels fall. How do you decide whether to keep the change? - Subscribing to a channel often removes its ads. If more ads push more viewers to subscribe, is that a success or a risk? - How would your plan differ for the largest streamers, who earn most of their income from subscriptions and sponsorships?

Overview: A product sense question asking how a Twitch product manager would improve the platform so that creators choose to run more ads. It tests creator segmentation, understanding why streamers hold back on ad breaks, prioritizing ideas that balance creators, viewers and advertisers, and choosing success metrics with guardrails.

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Twitch
Nov 21, 2024
mediumProduct ManagerOtherProduct Design & Strategy
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You are a product manager at Twitch, the live-streaming platform. Your goal is to get creators to run more ads on their channels. What would you change in the product to make that happen, and how would you know your changes worked?

Clarifying Questions Guidance

  • Is the real objective Twitch's ad revenue, creator income, or both, and is changing the revenue split in scope or only product changes?
  • Which creators should this target: channels that already earn from ads, or also smaller channels that do not yet qualify?
  • Which ad controls do creators already have today (manual breaks, scheduling, pre-roll settings), so the proposal fills a real gap instead of rebuilding one?
  • Are there viewer-side limits to respect, such as a cap on ad minutes per hour or ad-free viewing for channel subscribers?

What a Strong Answer Covers Guidance

  • A diagnosis of why creators hold back on ads during live streams, such as viewers leaving during breaks, interrupted moments, low or uncertain payouts and little say over which ads appear.
  • A deliberate choice of creator segment, with a reason it has the most room to grow its ad usage.
  • Solutions that lower the creator's cost of running an ad, prioritized by impact, effort and risk, rather than simply raising mandatory ad load.
  • The balance between creators, viewers and advertisers, including how heavier ads interact with subscriptions.
  • Success metrics with viewer-side guardrails such as watch time and retention through ad breaks.

Follow-up Questions Guidance

  • After launch, ad minutes per streamed hour rise but total hours watched on the affected channels fall. How do you decide whether to keep the change?
  • Subscribing to a channel often removes its ads. If more ads push more viewers to subscribe, is that a success or a risk?
  • How would your plan differ for the largest streamers, who earn most of their income from subscriptions and sponsorships?