You are interviewing for a quant trading internship. Work through the following probability and game-theory puzzles. There's no need to answer instantly — taking a minute or two to reason or compute before committing to an answer is expected. For each puzzle, state your strategy/reasoning clearly, then give the requested numerical result where one is asked for.
1) Two bottles, add/remove balls (100 rounds)
You have two bottles (A and B), initially empty, and an unlimited supply of identical balls. The game lasts exactly 100 rounds.
In each round you choose exactly one of two actions:
-
Add
— One ball is placed into a
uniformly random
bottle (A or B). You do
not
observe which bottle received the ball.
-
Remove
— One bottle is chosen
uniformly at random
(A or B). If that bottle is non-empty, you remove
one
ball and you observe that the removal succeeded. If that bottle is empty, you remove nothing.
The only feedback you ever get is whether a removal attempt succeeded — you never see which bottle was acted on, nor the contents of either bottle.
Goal: maximize the expected number of balls removed over the 100 rounds.
Tasks:
-
Describe an optimal strategy.
-
Compute the expected number of balls removed under that strategy.
2) 100 coin flips with unknown bias
A coin is flipped 100 times. The probability of Heads is an unknown parameter p, with prior p∼Unif(0,1).
Before each flip, you must guess Heads or Tails. You earn $1 for each correct guess (and $0 for an incorrect one). You see the outcome of every flip after guessing it, so your guesses may depend on the flips seen so far.
Tasks:
-
What guessing strategy maximizes your expected total winnings?
-
Let
X
be the price to play, paid upfront. Treating yourself as
risk-neutral
, for what values of
X
would you be willing to play?
3) Stop/continue with a 10-sided die (single-player and competitive)
A fair 10-sided die (faces 1–10) is rolled repeatedly. You keep a running profit S, starting at S=0. On each roll:
-
Roll
2–10
: that value is added to
S
.
-
Roll
1
: the game
ends immediately
and your final payout is
$0
(your accumulated
S
is wiped out).
Before each roll (while the game is still going), you may instead choose to stop and take your current S as your payout.
Tasks — single-player:
Determine the optimal stopping rule.
Tasks — two-player competition:
Two players each play this same game with their own independent die sequence, and each chooses when to stop. The player with the higher final payout is paid their own final payout by a third party; the loser receives $0. (If the payouts tie, they split equally.) Describe how optimal play changes relative to the single-player case.
4) Bidding the sum of two dice with private information
Two fair six-sided dice are rolled, one assigned to each player.
-
You see
only your
die outcome
a
.
-
Your opponent sees
only their
die outcome
b
.
Players alternate turns in an ascending-bid game about the total sum a+b:
-
On your turn, you either
raise
to a strictly higher integer bid
k∈{2,…,12}
, or
challenge
the previous bid.
-
A bid
k
is a claim that the true sum satisfies
a+b≥k
.
-
When a player challenges, both dice are revealed:
-
If
a+b≥k
, the
last bidder
(the one who made bid
k
) wins.
-
Otherwise, the
challenger
wins.
Task: Describe an optimal strategy — how to decide whether to raise or challenge, and what value to raise to — as a function of your observed die value a and the bid history.