YouTube as a two-sided video platform: product design for creators and viewers

Quick Overview

A product design question asking a PM candidate to design YouTube, the platform where people upload and watch videos. It tests reasoning about a two-sided creator and viewer ecosystem, choosing where to start, prioritizing an MVP, picking metrics for both sides, and weighing moderation, copyright and streaming costs.

YouTube as a two-sided video platform: product design for creators and viewers

Company: Google

Role: Product Manager

Category: Product Design & Strategy

Difficulty: medium

Interview Round: Other

Design YouTube, the platform where people upload videos and others watch them. Explain who it serves, which of their problems it solves and the product you would build. ```hint Find the loop The platform only works when uploads attract viewers and viewers motivate more uploads. Decide which side of that loop your design has to get right first. ``` ### Clarifying Questions - Should I design the product as if it did not exist yet, or redesign today's YouTube? - Should I focus on the user-facing product, or also sketch the technical system behind uploading and playback? - Which surfaces should I assume: web, mobile, TV, or all of them? - Is the main goal growth in viewers, a healthy base of creators, or revenue? ### What a Strong Answer Covers - The ecosystem of creators, viewers, advertisers and rights holders, and a chosen starting segment with a reason - Pain points for that segment and a prioritized feature set with a clear MVP - How the design keeps uploads and viewing feeding each other, including how viewers discover videos - Success metrics for both sides of the platform, with guardrails - Risks a video platform faces, such as harmful content, copyright and the cost of storing and streaming video ### Follow-up Questions - At a high level, what happens between a creator finishing an upload and a viewer pressing play, and which steps drive cost? - If recommendations were tuned only to maximize watch time, what could go wrong, and how would you guard against it? - How would you get the first creators to upload before there is any audience?

Overview: A product design question asking a PM candidate to design YouTube, the platform where people upload and watch videos. It tests reasoning about a two-sided creator and viewer ecosystem, choosing where to start, prioritizing an MVP, picking metrics for both sides, and weighing moderation, copyright and streaming costs.

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Google
Mar 18, 2024
mediumProduct ManagerOtherProduct Design & Strategy
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Design YouTube, the platform where people upload videos and others watch them. Explain who it serves, which of their problems it solves and the product you would build.

Clarifying Questions Guidance

  • Should I design the product as if it did not exist yet, or redesign today's YouTube?
  • Should I focus on the user-facing product, or also sketch the technical system behind uploading and playback?
  • Which surfaces should I assume: web, mobile, TV, or all of them?
  • Is the main goal growth in viewers, a healthy base of creators, or revenue?

What a Strong Answer Covers Guidance

  • The ecosystem of creators, viewers, advertisers and rights holders, and a chosen starting segment with a reason
  • Pain points for that segment and a prioritized feature set with a clear MVP
  • How the design keeps uploads and viewing feeding each other, including how viewers discover videos
  • Success metrics for both sides of the platform, with guardrails
  • Risks a video platform faces, such as harmful content, copyright and the cost of storing and streaming video

Follow-up Questions Guidance

  • At a high level, what happens between a creator finishing an upload and a viewer pressing play, and which steps drive cost?
  • If recommendations were tuned only to maximize watch time, what could go wrong, and how would you guard against it?
  • How would you get the first creators to upload before there is any audience?