Apple Software Engineer Interview Experience — Virtual Onsite with Top-K URLs Design, HTML Parser and LRU Cache

Apple·Software Engineer·Aug 2026
Onsitemedium
  1. System design: Top-K trending URLs

Design a system that surfaces the top K most-visited URLs over a time window.

Clarify first: the window (last hour vs. last 24h), how fresh results need to be, exact vs. approximate counts, and read vs. write volume.

Ingestion: click or visit events go to a stream (Kafka), partitioned by URL hash.

Counting: stream processors keep per-URL counts in tumbling or sliding windows. Count-Min Sketch is a good approximate option if memory matters.

Top-K: each partition keeps a local top-K heap, and a merge step combines them into the global top-K.

Serving: cache the precomputed results in Redis, so reads never touch the counting path.

Deep dives: hot keys and skew, late or out-of-order events, and exact vs. approximate trade-offs.

  1. Coding: HTML parser

The prompt was intentionally vague on input and output.

Tip: ask for concrete examples early, then write down input, output and edge cases before coding.

Approach: model the HTML as a tree, then use DFS to traverse it and solve the task.

Takeaway: be ready to model nested structure as a tree quickly.

  1. Coding and design: LRU cache

Implement an LRU cache, then discuss follow-ups.

Base solution: a hash map plus a doubly linked list gives O(1) get and put.

Follow-up 1, reduce write throughput: every read updates recency, which creates many writes. Options include batching or buffering recency updates, sampling, or approximate LRU such as CLOCK.

Follow-up 2, make it concurrent:

  • A single global lock is correct but a bottleneck.
  • Better options are sharding into segments with per-segment locks (lock striping) or read-write locks.
  • Eviction ordering gets looser as you shard, so be ready to discuss that trade-off.
  1. Behavioral

The focus was on the work itself rather than generic STAR questions:

  • walking through your projects end to end
  • the trade-offs you made and why
  • how you communicate technical decisions to others

Prepare two or three projects you can go deep on, including the alternatives you rejected and what you'd change.

Published

Curated and edited by PracHub

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Interview at a glance

Company
Apple
Role
Software Engineer
Rounds
Onsite
Difficulty
medium
Interview date
Aug 2026
Questions from this interview
4 questions

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