Roblox Software Engineer Interview Experience — A Full Loop Ending in a Scope Mismatch

Roblox·Software Engineer·Oct 2026
OnsiteTechnical ScreenOtherRejectedmedium

My process began with a function-trace coding screen and a brief hiring-manager conversation. The onsite returned to my project in more depth, including its diagram, tradeoffs, and technical challenges.

The design round asked for a like/unlike counter, with detailed attention to database schema, Redis keys, and query patterns. For autocomplete coding, I used a trie without having prepared that particular problem. One small test failed, but the interviewer said the approach and implementation were sound, which I appreciated.

A director conversation followed the onsite. It felt like a fairly ordinary behavioral discussion. A few days later, the recruiter called with a rejection: the director considered my scope and impact insufficient for the team. The recruiter offered to look for another team.

I was frustrated that this mismatch surfaced so late in the process. At the time of writing, there was no confirmed alternative placement.

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Curated and edited by PracHub

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Interview at a glance

Company
Roblox
Role
Software Engineer
Rounds
Technical Screen → Other → Onsite
Outcome
Rejected
Difficulty
medium
Interview date
Oct 2026
Questions from this interview
3 questions

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