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Design a Scalable Like Counter

Last updated: Apr 6, 2026

Quick Overview

This question evaluates a candidate's competence in large-scale system design, covering scalability, high-throughput write handling, read-optimized counter stores, change-data-capture/event streaming, idempotency and duplicate suppression, API and data model design, and failure/recovery strategies.

  • medium
  • Roblox
  • System Design
  • Software Engineer

Design a Scalable Like Counter

Company: Roblox

Role: Software Engineer

Category: System Design

Difficulty: medium

Interview Round: Onsite

Design a large-scale service that stores and serves like counts for content items. Requirements: - Users can like and unlike an item. - Product pages must display the current like count with low latency. - The system should handle very high write volume, potentially billions of like events per day. - Duplicate requests and retries must not corrupt the count. - The design should separate the source-of-truth interaction data from a read-optimized counter store. - Changes should be propagated between stores using a change-data-capture or event-streaming approach. - The system should handle hot items, recovery, backfills, and consistency trade-offs. Describe the APIs, data model, write path, read path, storage choices, scaling strategy, and failure handling.

Quick Answer: This question evaluates a candidate's competence in large-scale system design, covering scalability, high-throughput write handling, read-optimized counter stores, change-data-capture/event streaming, idempotency and duplicate suppression, API and data model design, and failure/recovery strategies.

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Roblox logo
Roblox
Sep 25, 2025, 12:00 AM
Software Engineer
Onsite
System Design
4
0
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Design a large-scale service that stores and serves like counts for content items.

Requirements:

  • Users can like and unlike an item.
  • Product pages must display the current like count with low latency.
  • The system should handle very high write volume, potentially billions of like events per day.
  • Duplicate requests and retries must not corrupt the count.
  • The design should separate the source-of-truth interaction data from a read-optimized counter store.
  • Changes should be propagated between stores using a change-data-capture or event-streaming approach.
  • The system should handle hot items, recovery, backfills, and consistency trade-offs.

Describe the APIs, data model, write path, read path, storage choices, scaling strategy, and failure handling.

Solution

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