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Roblox Data Scientist Interview Guide 2026

This guide covers Roblox's 2026 Data Scientist interview process and timeline, with focused coverage of SQL, statistics, experimentation, metric......

Topics: Roblox, Data Scientist, interview guide, interview preparation, Roblox interview

Author: PracHub

Published: 3/17/2026

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Roblox Data Scientist Interview Guide 2026

This guide covers Roblox's 2026 Data Scientist interview process and timeline, with focused coverage of SQL, statistics, experimentation, metric......

6 min readUpdated Jul 1, 202646+ practice questions
46+
Practice Questions
4
Rounds
6
Categories
6 min
Read
Contents
TL;DRSample QuestionsAbout the Interview ProcessWhat to expectInterview roundsResume and application reviewRecruiter screenTechnical screenHiring manager or additional technical screenFinal loop: SQL / codingFinal loop: statistics / experimentation / causal inferenceFinal loop: product sense / analytical caseFinal loop: behavioral / collaborationAdditional senior roundWhat they testHow to stand outHow to Use This Page as a Prep PlanFAQWhat matters most in data interviews?How should I practice SQL?How do I handle ambiguous metrics?
Practice Questions
46+ Roblox questions
Roblox Data Scientist Interview Guide 2026

TL;DR

Roblox’s 2026 Data Scientist interview is usually a 6- to 7-stage process that runs about 4 to 6 weeks, and it is product-analytics heavy. Unlike processes that lean on abstract brainteasers, Roblox tends to focus on whether you can work through messy platform data, define sound metrics, reason about experiments, and connect analysis to product decisions across a large two-sided ecosystem of players and creators. You should expect a strong emphasis on SQL, statistics, experimentation, and product judgment, with more ambiguity as you move into later rounds. Junior candidates are tested more directly on core analytics fundamentals, while mid-level and senior candidates are pushed harder on causal inference, tradeoffs, cross-functional influence, long-term platform health, and second-order effects.

Interview Rounds
HR ScreenOnsiteTake-home ProjectTechnical Screen
Key Topics
Analytics & ExperimentationData Manipulation (SQL/Python)Coding & AlgorithmsMachine LearningStatistics & Math
Practice Bank

46+ questions

Estimated Timeline

2–4 weeks

Browse all Roblox questions

Sample Questions

46+ in practice bank
Statistics & Math
1

Derive variance and CTR confidence intervals

MediumStatistics & MathPremium
View full question
2

Implement robust one/two-sided p-value function

HardStatistics & Math

Implement p_value(stat, alternative, dist, df=None)

Context: You're building a small, production-quality helper to compute p-values for common one- and two-sided hypothesis tests. The function must be numerically stable in the tails and handle edge cases cleanly.

Requirements

  1. Signature and options

    • Implement in Python: p_value(stat, alternative, dist, df=None).
    • alternative ∈ {'less', 'greater', 'two-sided'}.
    • dist ∈ {'z', 't'}.
  2. Distributions

    • 'z': Use the standard normal distribution. Do not use external libraries. Implement the CDF via math.erf/erfc with at least 1e-9 relative error for |z| ≤ 8, and use numerically stable tails.
    • 't': Use Student's t with df degrees of freedom. You may use scipy.stats.t.cdf (and sf) if available. Otherwise, implement a reasonable approximation (e.g., via the regularized incomplete beta using a continued fraction), and document error bounds.
  3. Edge cases

    • Handle NaN/inf inputs.
    • For t-tests, reject invalid df (e.g., df < 1).
    • Handle extreme |stat| without catastrophic cancellation.
  4. Tests (minimal)

    • z=0, two-sided → 1.0
    • z=1.96, two-sided ≈ 0.0500
    • z=5, greater ≈ 2.87e-7
    • t=2.0 with df=10, two-sided ≈ 0.070
    • Monotonicity checks: for 'greater' p-value decreases as stat increases; two-sided p-value decreases as |stat| increases.
  5. Explain briefly how your implementation is numerically stable for very small p-values.

View full question
Data Manipulation (SQL/Python)
3

Generate Friendship List with Acceptance Dates Using Pandas

MediumData Manipulation (SQL/Python)Coding

friend_events

requester_idaccepter_idrequest_dateaccept_date
122024-01-012024-01-02
232024-01-032024-01-05
322024-01-042024-01-05
212024-01-062024-01-07
412024-01-082024-01-09
Scenario

After launching a social feature, product wants a list of confirmed friendships with the date they formed.

Question

Given friend request logs, write Python/pandas that returns each distinct user pair once (smaller id first) and the acceptance date when the friendship became active.

Hints

Filter accepted rows, sort ids, drop_duplicates.

View full question
4

Analyze Recent Orders Dataset with Python/pandas

MediumData Manipulation (SQL/Python)Coding

orders

order_iduser_idpricecreated_at
110120.52024-01-01
210135.02024-01-03
310215.02024-01-02
410350.02024-01-04
510225.02024-01-05
Scenario

E-commerce analytics team needs quick Python insights on recent orders dataset.

Question

Using Python/pandas: a) For every user, return the order_id with the maximum price. b) Compute the overall average order price. c) For each calendar day, report total orders and average price.

Hints

Think groupby, idxmax, agg, reset_index.

View full question
Machine Learning
5

Design real-time payments fraud model under constraints

HardMachine Learning

Real-Time ML Policy Design: Prevent Unauthorized Purchases by Minors

Context: You need to reduce unauthorized purchases by minors using their parents' credit cards on a large gaming platform. Decisions must be made at checkout in real time from actions {allow, step-up auth (e.g., CVV/SCA), hold-for-review, block} under a 30 ms p99 latency budget.

Answer precisely:

  1. Problem framing and labels

    • Chargebacks/disputes arrive 2–8 weeks later and some cases are never disputed. Define what constitutes positive and negative outcomes. Would you treat this as positive–unlabeled (PU) learning, cost-sensitive classification, or uplift modeling for action choice? Justify your choice.
  2. Class imbalance

    • Positives are ~0.2%. Specify the loss and sampling/weighting strategy (e.g., focal loss vs class weights) and how you will calibrate scores. Show the decision threshold formula that minimizes expected cost: argmin_t [FP(t)*C_fp + FN(t)*C_fn + ActionCosts].
  3. Features

    • Propose high-signal, low-latency features (e.g., payment velocity, device consistency, age-on-payment, billing-IP mismatch, historical dispute rates, network/household signals). Explain leakage risks and how you will implement out-of-fold target encoding safely.
  4. Real-time architecture

    • Sketch the online feature store, TTLs, and fallbacks for cold-start or feature timeouts. What is cached at the edge versus computed on demand? How do you enforce p99 < 30 ms?
  5. Drift and adversaries

    • Describe backtesting with strictly forward time splits, population stability (PSI) monitors, and online shadow evaluation. How do you update without amplifying feedback loops?
  6. Evaluation

    • Choose metrics beyond PR-AUC (e.g., cost curves, expected profit, constrained ROC for max FP rate). Describe offline policy evaluation (IPS/DR) to estimate the impact of step-up auth vs block before running a risky full A/B test.
  7. Safety and UX

    • Propose a tiered action policy (risk score → action), human review routing, and appeals. What fairness/age-related checks do you implement, and what business guardrails (e.g., max block rate for verified adults) do you enforce?
View full question
6

Explain an ML project end-to-end with tradeoffs

MediumMachine Learning

Pick one of your production ML projects and walk through it end-to-end. Be specific: 1) Problem framing (prediction vs causal decisioning), target definition, and how you prevented label leakage; 2) Data sources, sampling window, and offline metric(s) with rationale (e.g., AUC vs calibration/Brier for monetization); 3) Feature engineering, handling sparse/categorical signals, and how you enforced privacy/fairness constraints; 4) Model choices and tradeoffs (e.g., XGBoost vs shallow nets vs GLM), hyperparameter strategy, and ablations you ran; 5) Error analysis and post-deployment monitoring (drift, stability, guardrail metrics); 6) How you translated model lifts into product impact without an A/B test (e.g., causal uplift modeling, CUPED, backtests); 7) What you would change on a v2 if given twice the data or stricter latency limits.

View full question
Analytics & Experimentation
7

Evaluate Impact of New Roblox Homepage Tab

MediumAnalytics & Experimentation

Evaluate the Impact of a New Roblox Homepage Tab

Roblox plans to replace an existing homepage tab with a new one. The team needs to measure whether the change improves user engagement and downstream outcomes without harming core platform health.

Constraints & Assumptions

  • The new tab replaces an existing surface, so measure net impact and cannibalization.
  • Use a controlled experiment where possible.
  • Include hypotheses, metrics, sample size, duration, segmentation, and success criteria.
  • Consider user safety, latency, retention, monetization, and creator or experience fairness as guardrails.

Clarifying Questions to Ask

  • What is the goal of the new tab: discovery, playtime, retention, monetization, or personalization quality?
  • Which users are eligible: all users, new users, certain ages, regions, or platforms?
  • What tab is being replaced, and what are its current metrics?
  • Are there safety or content-quality constraints for what the tab surfaces?

What a Strong Answer Covers

  • Hypotheses for engagement, discovery quality, and non-inferiority on guardrails.
  • Primary metrics such as experience launches per user, playtime per user, retained users, or meaningful sessions.
  • Funnel diagnostics: tab impressions, CTR, launch-through rate, bounce rate, time to first launch, repeat play, and cannibalization from other tabs.
  • Guardrails: retention, crashes, latency, moderation/safety events, spend, ads, creator distribution, user complaints, and age-segment safety.
  • Experiment design: randomization unit, allocation, exposure logging, ramp, power, minimum detectable effect, and duration.
  • Segmentation by age, platform, geography, new versus existing users, engagement level, and content category.
  • Decision rules for launch, iteration, targeted rollout, or rollback.

Follow-up Questions

  • How would you tell whether extra launches are incremental?
  • What if the new tab improves playtime but hurts retention for younger users?
  • How would you handle novelty effects?
  • What would you monitor during the first day of ramp?
View full question
8

Determine Player Preference for Local Game Creators

HardAnalytics & Experimentation

Player Preference for Local Game Creators

A Roblox analytics team wants to understand whether players prefer games created by local creators, such as creators who share the player's country, region, or language.

Assume you can label each game session or impression with whether the creator is local to the player, and you have standard engagement and retention telemetry.

Constraints & Assumptions

  • Define "local" explicitly and discuss data quality for location and language.
  • Separate preference from availability and ranking exposure.
  • If an A/B test is infeasible, propose observational methods and state assumptions.
  • Address selection bias: players may choose local games for reasons unrelated to locality.

Clarifying Questions to Ask

  • Is locality based on country, region, language, or creator community?
  • Are local games equally available in every market?
  • Are local games already favored by ranking or discovery surfaces?
  • What business decision depends on the analysis?

What a Strong Answer Covers

  • Primary metrics such as local-game CTR, playtime per session, completion/return rate, retention, or availability-adjusted local preference index.
  • Secondary metrics such as sessions per player, D1/D7 retention, spend, social co-play, creator outcomes, diversity, and satisfaction.
  • Guardrails for overall engagement, content quality, creator displacement, latency, and safety.
  • Observational plan: matching, within-user comparisons, fixed effects, propensity scores, difference-in-differences, instrumental variables, or natural experiments.
  • Controls for rank position, surface, predicted game quality, player tenure, device, time, region, language, and social graph.
  • Validation: covariate balance, placebo tests, sensitivity analysis, pre-trends, overlap checks, and triangulation across methods.
  • Clear statement that observational evidence is weaker than randomized evidence unless assumptions are credible.

Follow-up Questions

  • How would you distinguish local preference from local content supply?
  • What instrument might affect local exposure without directly affecting engagement?
  • What if local games improve retention but reduce creator diversity?
  • How would you design a future randomized test?
View full question
Coding & Algorithms
9

Find maximum follow depth using recursion

EasyCoding & AlgorithmsCoding

You are given a directed follows relationship representing a social graph:

  • Each record (follower_id, followee_id) means follower_id follows followee_id.
  • Treat this as a directed graph.

Task

Implement a function that, given:

  • a list of follow edges follows = [(follower_id, followee_id), ...]
  • a starting user start_id

returns the maximum number of follow “layers” reachable from start_id by repeatedly following the next user.

Formally, compute the length of the longest directed path starting at start_id:

  • Layer 1: users directly followed by start_id
  • Layer 2: users followed by those users
  • …

Return the maximum layer count reachable.

Requirements / edge cases

  • Use recursion (you may add memoization).
  • Handle cycles (e.g., A→B→C→A) without infinite recursion.
  • If start_id follows nobody, return 0.

Example

If edges are: 1→2, 2→3, 3→4, then max_depth(1) = 3 (layers: {2}, {3}, {4}). If edges are: 1→2, 2→1, then max_depth(1) = 1 (cycle; do not loop forever).

View full question
10

Implement Python Function for Statistical Test P-Values

MediumCoding & AlgorithmsCoding
Scenario

You need a utility that calculates p-values for one-sided and two-sided statistical tests.

Question

Write a Python function compute_p_value(stat, dist='z', df=None, alternative='two-sided') that returns the p-value. Your code should support Z-tests and Student-t tests, and handle 'less', 'greater', and 'two-sided' alternatives.

Hints

Use the CDF of the chosen distribution; for two-sided tests return 2*min(CDF, 1-CDF). Libraries like scipy.stats are allowed.

View full question
Behavioral & Leadership
11

Describe resolving revenue–UX metric conflict

HardBehavioral & Leadership

Behavioral: Leading a High-Stakes Revenue vs. UX Trade-off

Context: You led a decision where ads revenue goals conflicted with user-experience metrics on a large consumer/UGC platform. Provide a detailed, metrics-first narrative (STAR is acceptable).

Requirements

  1. Metrics in Tension

    • Specify exactly which metrics conflicted (e.g., ad revenue per session, RPM, ad impressions/session) versus UX metrics (e.g., session length, bounce rate, D1/D7 retention).
    • Include concrete baselines and targets for each metric.
  2. Guardrails

    • List the numerical thresholds/guardrails you set for UX, safety, performance, and why those values were chosen.
  3. Decision Structure

    • Stakeholders, alignment plan (e.g., RACI), decision owner, and the decision timeline/milestones.
  4. Experiment/Analysis

    • The experiment design or analytical approach, power/variance considerations, ramp plan, and risk mitigation. State what you would do if early guardrails were breached.
  5. Final Decision and Impact

    • The decision you made and quantified business and UX impact over at least two time horizons (e.g., 0–30 days and 90 days+).
  6. Retrospective

    • One mistake you made and how you would change the process next time.
View full question
12

Defend a metric choice under scrutiny

MediumBehavioral & Leadership

Describe a time you chose a non-obvious primary metric (e.g., time-per-session over total time) and were challenged by a senior stakeholder. 1) How did you prepare your defense (counter-metrics, backtests, risk analysis)? 2) What tradeoffs did you acknowledge, and what guardrails or secondary metrics did you propose? 3) How did you commit to revisiting the decision (pre-registered thresholds, stop-loss, or sunset criteria) and what did you do when early evidence contradicted your choice?

View full question

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About the Interview Process

What to expect

Roblox’s 2026 Data Scientist interview is usually a 6- to 7-stage process that runs about 4 to 6 weeks, and it is product-analytics heavy. Unlike processes that lean on abstract brainteasers, Roblox tends to focus on whether you can work through messy platform data, define sound metrics, reason about experiments, and connect analysis to product decisions across a large two-sided ecosystem of players and creators.

You should expect a strong emphasis on SQL, statistics, experimentation, and product judgment, with more ambiguity as you move into later rounds. Junior candidates are tested more directly on core analytics fundamentals, while mid-level and senior candidates are pushed harder on causal inference, tradeoffs, cross-functional influence, long-term platform health, and second-order effects.

Roblox Data Scientist Interview Guide 2026 visual study map Visual study map Screen resume, SQL basics Core skills SQL, stats, product sense Onsite case, metrics, experiments Decision impact and communication Use this map to decide what to practice first, then check each area against the examples in the guide.

Video companion: This verified YouTube video gives a second pass on the same prep area.

Interview rounds

Resume and application review

The process typically starts with a resume review to assess whether your background matches the role, team, and level. Roblox appears to look for evidence that you have driven product decisions with data, worked on large-scale analytics problems, or worked in areas like engagement, monetization, marketplace dynamics, or trust and safety. Your resume needs to show measurable impact, not just tools used.

Recruiter screen

This is usually a 30-minute phone or video conversation. The recruiter evaluates role fit, level alignment, communication, motivation for Roblox, domain fit, and practical logistics like compensation and timing. Be ready to explain why Roblox specifically, which product area interests you, and how you have worked with product and engineering partners.

Technical screen

The first technical round is typically a 45- to 60-minute live video interview using a shared doc or coding platform. This round focuses on practical SQL, data manipulation, basic analytics reasoning, and core statistical fundamentals. Expect joins, CTEs, window functions, aggregations, retention or funnel analysis, event-log reasoning, and questions about hypothesis testing or metric movement.

Hiring manager or additional technical screen

Depending on the team and level, you may have a 30- to 60-minute hiring manager conversation or an extra technical screen before the final loop. This round usually tests team fit, business understanding, project depth, and how you scope ambiguous problems. Interviewers often want to hear how your analysis changed a product decision and how you partner across functions.

Final loop: SQL / coding

One interview in the final loop is usually a 45- to 60-minute SQL or coding round. This round checks whether you can solve product analytics problems quickly and correctly using messy event data, while also handling edge cases and debugging your own logic. Common themes include sessionization, retention, funnels, deduplication, window functions, and large event-table analysis.

Final loop: statistics / experimentation / causal inference

Another final-round interview is usually a 45- to 60-minute technical discussion on experimentation and statistical reasoning. You are evaluated on experiment design, metric selection, guardrails, power analysis, causal judgment, and how you reason under uncertainty. Roblox often appears to care less about reciting formulas and more about whether you can design a sound A/B test and interpret ambiguous results responsibly.

Final loop: product sense / analytical case

This round is typically a 45- to 60-minute case interview or scenario discussion. It tests product thinking, metric design, prioritization, tradeoff reasoning, and your ability to connect analysis to decisions in areas like discovery, engagement, monetization, creator health, or safety. Expect open-ended questions where structure matters more than finding one perfect answer.

Final loop: behavioral / collaboration

The behavioral round usually lasts 30 to 45 minutes. It focuses on ownership, collaboration, influence, communication, and how you operate in ambiguous cross-functional environments. Roblox tends to look for people who can move work forward, communicate clearly, and think responsibly about platform-wide consequences.

Additional senior round

Senior candidates may have an additional 45- to 60-minute leadership, systems, or strategy discussion. This round evaluates stakeholder management, long-term judgment, platform-level thinking, and the ability to make and communicate high-stakes recommendations. If you are interviewing at senior scope, expect deeper questions about balancing growth, fairness, safety, and operational reliability.

What they test

Roblox consistently tests whether you can do high-quality product analytics at platform scale. SQL is the backbone of the process, and you should be comfortable with joins, CTEs, window functions, ranking, cohort analysis, deduplication, time filtering, sessionization, retention, funnels, and anomaly analysis. The company also expects you to reason through messy event-log data rather than relying on clean textbook tables, so data quality, schema changes, edge cases, and correctness checks matter.

Statistics and experimentation are equally important. You should be ready to discuss hypothesis testing, confidence intervals, regression basics, variance and bias, experiment design, primary metrics, guardrails, power and sample size, and why online results may diverge from offline expectations. For more experienced roles, causal inference can come up more explicitly, including how you would handle observational data, treatment effect reasoning, or ambiguous product outcomes where randomization is imperfect or unavailable.

The product side of the interview is very Roblox-specific. You may need to define and investigate metrics for DAU, MAU, retention curves, engagement loops, funnel dropoff, session length, conversion, creator exposure, marketplace economics, or trust and safety prevalence. A strong answer usually considers both sides of the ecosystem. What improves player experience may also affect creators, monetization, moderation load, fairness, or long-term community health.

Python or R may appear in discussion through analysis workflows, feature construction, modeling, and practical data work, but Roblox’s process seems more centered on business impact than on theoretical machine learning depth. If modeling comes up, the focus is usually on evaluation, production readiness, reliability, and monitoring. You should also be prepared to talk about how data products behave in real systems, including pipeline constraints, backfills, real-time considerations, and rollout safety.

How to stand out

  • Build a crisp 60- to 90-second “why Roblox” answer that ties your interest to player engagement, the creator ecosystem, monetization, discovery, or trust and safety rather than generic gaming enthusiasm.
  • Practice SQL on event-log style problems, especially retention, funnels, sessionization, deduplication, and window functions, because Roblox cares about realistic product data rather than idealized schemas.
  • In experiment answers, always name a primary metric, at least one guardrail, key segments, and possible spillover or fairness effects. That level of completeness matches what Roblox values.
  • Show that you think in two-sided-platform terms by discussing impact on both players and creators, not just a single growth metric.
  • When answering product cases, explicitly mention second-order effects such as safety risk, moderation burden, marketplace distortion, creator incentives, or long-term ecosystem health.
  • Prepare two project stories where you can clearly explain the problem, your method, the decision you influenced, and the measurable outcome in concise language.
  • When discussing models or analytics systems, emphasize deployment realism, monitoring, reliability, and data quality checks instead of only algorithmic sophistication.

How to Use This Page as a Prep Plan

Do not treat this as passive reading. Convert the ideas in this page into a short weekly loop: learn one idea, practice it under interview conditions, then write down what changed. That is the fastest way to turn advice into visible interview behavior.

Prep areaWhat you need to provePractice artifact
Metric framingDefine the unit, window, and denominator.One clear metric contract.
SQL executionUse readable CTEs and test row counts.A query with checks after each join.
StatisticsConnect methods to decision risk.Assumptions, confidence, and caveats.
CommunicationTurn findings into a recommendation.One concise business interpretation.

For Roblox Data Scientist Interview Guide 2026, the strongest candidates usually do three things well: they make their assumptions explicit, they use concrete examples instead of vague claims, and they review mistakes quickly enough that the next practice rep is better than the last one.

FAQ

What matters most in data interviews?

Clear assumptions, correct query structure, and the ability to explain what the result means.

How should I practice SQL?

Practice with messy business prompts, then write checks for joins, nulls, duplicates, and time windows.

How do I handle ambiguous metrics?

State a default definition, explain the tradeoff, and ask whether the interviewer wants a different lens.

Frequently Asked Questions

I’d call it moderately hard to hard, mostly because Roblox cares a lot about product thinking, experimentation, and how you turn messy user behavior data into decisions. It’s usually not the kind of process where you just memorize SQL and stats formulas and coast. They want to see judgment: what metric you’d use, what tradeoffs you notice, and whether you can communicate with product and engineering partners. If you’re strong in analytics but weak in product sense, or the other way around, the process can feel tougher.

From what I’ve seen, it usually starts with a recruiter screen, then a hiring manager chat, and then one or more technical rounds. Those often include SQL, statistics or experiment design, product analytics, and a case-style discussion around metrics or decision-making. There may also be behavioral interviews focused on collaboration and influence. The onsite or virtual loop can mix technical and cross-functional conversations, so you need to be ready not just to solve problems, but to explain how you’d work with PMs, engineers, and leadership.

If your fundamentals are already solid, two to four weeks of focused prep is usually enough. If you’re rusty on SQL, A/B testing, causal thinking, or product metrics, give yourself closer to four to six weeks. What helped me most was doing prep in layers: first refreshing stats and SQL, then practicing open-ended product cases, then rehearsing how I’d explain past projects clearly. Roblox-style roles can reward people who sound thoughtful and practical, so don’t spend all your time on drills and ignore storytelling.

The biggest ones are SQL, experiment design, statistical reasoning, product metrics, and business judgment. You should be comfortable defining success metrics, spotting bad metric choices, thinking through funnel or retention questions, and explaining tradeoffs. I’d also expect questions about segmentation, causality versus correlation, and how to make recommendations when data is incomplete. Past project discussion matters a lot too. Be ready to explain what problem you were solving, why your method fit the situation, what changed because of your work, and what you’d do differently now.

The biggest mistake is answering like a textbook instead of a real data scientist. People lose points when they jump into analysis without clarifying the product goal, pick weak metrics, or ignore practical constraints. Another common issue is being too rigid in stats questions and not showing judgment about messy real-world data. I also saw candidates hurt themselves by overcomplicating SQL, giving vague project stories, or failing to communicate with non-technical stakeholders. Roblox seems to value people who can be analytical, but also grounded, curious, and easy to work with.

RobloxData Scientistinterview guideinterview preparationRoblox interview

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